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Learn how to create stunning visual effects using UE4 from one of the field's leading artists.
Tyler Smith, Environment Artist at Sucker Punch, will dive into the fundamentals of UE4's powerful VFX capacity and share his workflow and pipeline for producing awesome effects in the game engine.
You will work with Photoshop, Maya, the Unreal material editor, and Unreal Cascade. By the end of the course, you'll have a strong grasp on every step involved in VFX animation for games.
This VFX For Games In Unreal course will consist of eight modules of live lessons and reviews. You'll learn core UE4 skills and VFX workflows and be part of a community of artists working to achieve next level quality in their work.
The course will go through the process of producing materials effects for small scenes and assembling them for a final animation. The process will include preparing the materials and textures, applying panning and material instance effects, and using Unreal Cascade. Students will learn how to get the most out of the various tools in UE4 to get the best results.
By the end of the course, students should know how to approach the animation process using UE4. They should also have gained knowledge on how to troubleshoot new problems or tasks for VFX.
Skill Level: Intermediate
Course Format: Standard
Duration: 8 Weeks + Lifetime Access
Lecture Type: Live weekly
Assignment: Deadlines each week
Feedback: Live weekly
Learn the fundamentals of the UE4 toolset.
Know the workflow and pipeline for producing VFX animation.
Have mastered your way through the UE4 VFX pipeline.
Have created two of your own effect pieces.
Our Industry-Standard curriculum is built together with today's best artists to bring you the highest quality training possible. Achieve your dreams today.
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WEEK 8
Tyler Smith has been working in the video game industry for over 5 years. Currently, Tyler resides in Seattle, where he works as an Environment Artist at Sucker Punch Productions.
He's known for his work on the Infamous game series and has been published multiple times in 3D World and 3D Artist Magazine as well as being featured on ZBrush Central and Polycount. When he’s not at his job, he spends his time creating personal illustrations and digital modelling work.
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