8 WEEKS • ONLINE • INSTRUCTOR-LEAD • SKILL-FOCUSED

VFX For Games In Unreal

with Tyler Smith

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LEARN TO PRODUCE AWESOME VFX IN UE4

Learn how to create stunning visual effects using UE4 from one of the field's leading artists.

Tyler Smith, Environment Artist at Sucker Punch, will dive into the fundamentals of UE4's powerful VFX capacity and share his workflow and pipeline for producing awesome effects in the game engine.

You will work with Photoshop, Maya, the Unreal material editor, and Unreal Cascade. By the end of the course, you'll have a strong grasp on every step involved in VFX animation for games.

This VFX For Games In Unreal course will consist of eight modules of live lessons and reviews. You'll learn core UE4 skills and VFX workflows and be part of a community of artists working to achieve next level quality in their work.

WHAT YOU'LL LEARN:

The course will go through the process of producing materials effects for small scenes and assembling them for a final animation. The process will include preparing the materials and textures, applying panning and material instance effects, and using Unreal Cascade. Students will learn how to get the most out of the various tools in UE4 to get the best results.

By the end of the course, students should know how to approach the animation process using UE4. They should also have gained knowledge on how to troubleshoot new problems or tasks for VFX.

Skill Level: Intermediate
Course Format: Standard
Duration: 8 Weeks + Lifetime Access

Lecture Type: Live weekly
Assignment: Deadlines each week
Feedback: Live weekly

By the end of the course, you'll:

Learn the fundamentals of the UE4 toolset.

Know the workflow and pipeline for producing VFX animation.

Have mastered your way through the UE4 VFX pipeline.

Have created two of your own effect pieces.

CURRICULUM

Our Industry-Standard curriculum is built together with today's best artists to bring you the highest quality training possible. Achieve your dreams today.

WEEK 1

Fundamentals
  • Understand particles in Cascade
  • Learn fundamentals of VFX materials in UE4
  • Set up basic VFX translucent material
     
     

WEEK 2

Textures In Effects
  • Set up different textures
  • Learn various techniques for using textures in effects
  • Prepare basic sets of water and fire tiles and sequences
     
     

WEEK 3

Panning & Material Instance
  • Bring textures and VFX materials together
  • Explore results using panning and material instance effects
  • Prepare two materials using panning water and smoke/cloud effects
 

WEEK 4

Unreal Cascade
  • Explore Cascade features and functions in depth
  • Learn how to direct and spawn particles
  • Begin animation of particles for explosion

WEEK 5

Bring It All Together
  • Begin combining all elements
  • Creating effects for student projects
  • Troubleshoot and address questions
     

WEEK 6

Mesh Particles
  • Understand the power of using mesh in Cascade
  • Prepare radial mesh series
  • Create spiral mesh series
     
     
 

WEEK 7

Flow Maps
  • Create flow maps
  • Use flow maps in VFX materials
  • Produce flow maps for student projects

WEEK 8

Final Projects
  • Troubleshoot student questions
  • Review student projects
  • Notes moving forward
     
 

About Your Instructor

Tyler Smith

Tyler Smith has been working in the video game industry for over 5 years. Currently, Tyler resides in Seattle, where he works as an Environment Artist at Sucker Punch Productions.

He's known for his work on the Infamous  game series and has been published multiple times in 3D World and 3D Artist Magazine as well as being featured on ZBrush Central and Polycount. When he’s not at his job, he spends his time creating personal illustrations and digital modelling work.

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