10 WEEKS • ONLINE • INSTRUCTOR-LEAD • SKILL-FOCUSED

UE4 Modular Environments

CLASS BEGINS: April 28th 2018 | 10 AM (PST)

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MASTER SKILLS & SOFTWARE

10 week live, online skill-focused training for artists


Building bigger and better environment scenes is the best way to get your work noticed, especially if you have a passion for hard surface environments. The most efficient way to do this is to build modularly. 

In this course, Shawnell Priester will help you simplify that task by demonstrating proven strategies that he uses in production every day.

This Modular Environment course will consist of eight weeks of LIVE demonstrations and reviews. You'll learn core game artist skills and be part of a community of artists all working to achieve next level quality in their work.

Most importantly, You'll learn how to leverage amazing software like Substance Designer and professional workflows to create a portfolio ready real-time environment that will impress.

YOUR PATH TO SUCCESS

What you'll learn


In this course, students will create a game level from scratch using Unreal Engine 4. The course will cover 3D modeling, object placement and layout basics, and lighting systems. The course will help students better understand level and environment workflows, as well as how level designers, game designers, and environment artists fit into the game pipeline.

Estimated time for course work: 8-10 hours per week

Skill Level: Intermediate

Course Format: Standard

Duration: 8 Weeks + 2 Weeks Of Access
Lecture Type: Live weekly
Assignment: Deadlines each week.
Feedback: Live weekly

By the end of the course, you'll:

Know how to model for 3D Environments and apply a modular approach to scene creation.

Know how to pick apart a reference to better create a modular environment.

Have designed your own spectacular materials using the latest software, such as Substance Designer, and the latest procedural techniques.

Have setup and lit your own scene in Unreal Engine 5.

A GREAT POINT FOR INTERMEDIATE ARTISTS

Build a portfolio of real-world projects


 

This course is perfect for:

  • Mid-level environment artists looking to take the next steps in their career
  • Skilled artists who want to focus on building specific skills
  • Game artists who want to add to their portfolio while receiving feedback along the way

 

This course is the best way to start or expand a real portfolio while getting started as an environment artist. Working with one of the top working professionals in the game industry, you'll build your own game level using the latest software in the industry. Don't know what those are? Don't worry, your mentor will teach you 1-on-1. You'll graduate with an enhanced portfolio and an active ArtStation profile.

CURRICULUM

Our Industry-Standard curriculum is built together with today's best artists to bring you the highest quality training possible. Achieve your dreams, today.

WEEK 1

Reference
  • Gather and breakdown references
  • List reusable assets
  • Plan setup

WEEK 2

Model Blockout
  • Block out objects
  • Setting up the grid
  • Scale and modular fit

WEEK 3

Unreal Blockout
  • Assemble blockout in Engine
  • Light blockouts
  • Brainstorm layout improvements
 

WEEK 4

High Poly
  • Hard surface modeling
  • Tips and tricks for faster workflow
  • Creating trim sheets

WEEK 5

Retopology & UVs
  • Best workflow for modeling low poly pieces
  • Avoiding topology errors
  • Unpacking UVs with modularity in mind

WEEK 6

Baking
  • Exploding vs Match by Name
  • Baking
  • Common baking errors
 

WEEK 7 & 8

Texturing
  • Setting up maps
  • Using references
  • PBR Texturing workflow

WEEK 9

Set Up in UE4
  • Import meshes and textures
  • Plug-in textures to meshes
  • Adjust lighting and post-processing

WEEKS 10

Details and Polishing
  • Adding extra meshes and debris
  • Decals
  • Rendering
 
LOOK INSIDE THE COURSE

See what you’ll learn.

 

HOW WE DO IT

Life as a Skill Track student


This course is what we call a Skill Track. That means, you work closely with an expert in the field who demonstrates the tools, workflows, techniques that you'll need to know to excel as an artist?

Skill Focused

Skill Tracks rely heavily on lectures and demonstrations whereas Bootcamps & Career Tracks focus primarily on you and your work.

Flexible Commitment

Are you just looking to pick up a skill? Just want to learn how an artist works?  If so, then Skill Tracks are the perfect solution.

Live Weekly Meetings

Stay connected! Yes, we're ONLINE but you meet with your instructor every week to learn new skills.

Pick Up New Software Skills

Want to pick up the software skills you need to thrive in a Bootcamp or on-the-job?  Skill Tracks are a great way to achieve this.

Your first day

Meet your mentor, access the curriculum, and join a community of 3000+ students and mentors on the Artist Awake workplace. At GAI, the relationships you form with your mentor and peers help you learn faster.

During the course

Create more. Each course is focused around projects to emulate real work and industry-recognised workflow pipelines. And if you get stuck, ask your mentor.

Graduate on your schedule

Every GAI course is self-paced so there's no need to quit your job. Typically, students finish a Skill Track in 10-12 weeks with an expanded personal portfolio. All graduates receive lifetime access to the Artist Awake network and community.

About your Instructor

SHAWNELL PRIESTER

Shawnell Priester is a AAA professional with eight years of industry experience as an Environmental Artist. He started his career working in smaller companies and eventually grew to make bigger and better games. He's very passionate about his art and has an interest in exploring game development outside of his career.

He is credited on work such as Halo 5: Guardians, Firefall, Sonic Boom: Rise of Lyric, and Yaiba: Ninja Gaiden Z.

A SAMPLE OF SHAWNELL PRIESTER'S WORK:

OUR ALUMNI HAVE BEEN HIRED BY

Classes begin April 28th
ENROLL

ENROLLMENT IS LIMITED

GET ANSWERS

We love questions, almost as much as we love providing answers. Here are a few samplings of what we're typically asked, along with our responses:

When is the live session?
APRIL 28TH at 10 AM Pacific / 1 PM Eastern

When is the first class session?
APRIL 28TH at 10 AM Pacific

What if I miss a class? Can I download it later?
Yes, everything is recorded and downloadable.

How long do I have access to the material?
You have access to the course material for two weeks after the end of the course.  A total of 10 weeks.

How long are the live sessions?
The live sessions are between two and three hours long.

When do you get the downloads up?
We get the downloads of live sessions online about 24 to 48 hours after the live session ends.

How do I talk to the teacher?
You can talk freely during the class and also via the Workplace group and private forum.

Will I be able to ask questions?
Yes.

Are there demonstrations or lectures?
Yes. They will be live and recorded. All downloads will be in your course.

More questions?

Call us at +1 (888) 765-2999

Contact Admissions

 

 

 

 

 

 

 

 

 

 

 

 

 

 

BUILD AN INDUSTRY READY PORTFOLIO

As a senior environment artist for Rebellion Development in the UK, Henry Kelly has a wealth of knowledge that he wants to share with you.

ENJOY WEEKLY LIVE SESSIONS

Every class is LIVE and interactive. Henry teaches a dynamic class and loves to answer your questions and help you really understand environment art.

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