Learn and apply the skills you need to start a career in games online and from the comfort of your own home at GAI, a video game designer school.
Our curriculum is focused on the skills, and the workflows that you will be using as a Technical Artist in the industry today.
You will receive mentorship to help you fine-tune your portfolio, interview skills and job search strategy in order to increase the number of game art job offers received
Can't pay all at once? No worries. Break your payment up into three month installments
We provide each of our immersive graduates with access to job readiness training, connections to employers, and opportunities to hone new skills.
Build a strong portfolio with one-on-one mentorship.
By the time you graduate, you'll have a strong online presence and a portfolio that reflects your value in the job market.
We offer guidance in evaluating job offers and negotiating terms before job acceptance.
Melissa Mazzocco
"The class I took essentially got me into the job market. Having someone who knows what to look for telling you what to put into your portfolio was great!"
"Everyone told me to forget about trying to be a character artist, that artists have been trying for 6-7 years and that it would take me years before i get that chance. Now here i am making characters for an unannounced triple A title and already have watchdogs 2 in my resume. I feel like saying thank you to you and all the instructors here is not enough, but it's all I can say really, thank you so much for making my dream come true."
"I think i had a vague idea of how to make a character for games before but now I am much more confident. When I compare my new work with my old work it is just really better. This is the first time I was doing something realistic and it was a huge step for me and it went really well. "
"Seriously....last weekend, i was like "i'm seeing a movie where Hosein did the likeness and one of my fellow students ran one of the biggest doll companies around for years, i'm totally in the right place."
Join Shawnell Priester and us for a FREE webinar on being an Environment Artist.
Learn the skills and the workflows you need to kickstart your career in games from working professionals. From modularity to texturing to lighting and rendering, you'll learn to create game art while mastering Pipeline and best practices.
Develop your style guide with reference. Begin planning out your scene and establishing the correct space for a modular workflow. Then begin to create your modular 3D geometry.
Setup UVs and begin blocking out the textures to get a sense of color balance & mood. Then develop your Trim Sheets to add detail to your environment.
Create a focal point for your scene by sculpting, texturing and baking a specific, unique asset to anchor your environment.
Add variety to your scene be creating props and with set dressing. Establish the mood with lighting and really pulse your final presentation with post processing workflows.
Want to work in the game industry? Then start doing the work. In this course you'll complete one project that will help you begin your job search with confidence.
The first thing we do is to choose the game company we want to work for and the game we want to work on. This sets up our aesthetic choices and level of detail.
Create the 3D models that you'll need using a variety of techniques to keep it modular and repeatable.
Learn to texture and bake using the latest techniques and workflows such as texture tiling.
Dive into materials via either Substance Designer or Unreal to take your work to that next level.
Establish the "feel" of the final environment by working on your lighting and post-processing workflows.
Learn from skilled artists with professional experience in the field through our classes, bootcamps and immersives.
Sucker Punch Productions
343 Industries
Bioware
Naughty Dog
343 Industries
Epic Games
Epic Games
Id Software
Mon & Thu
7PM Pacific
Mon & Thu
7pm Pacific
Mon & Thu
7pm Pacific
We love questions, almost as much as we love providing answers. Here are a few samplings of what we're typically asked, along with our responses:
There's never been a better time to be a well-trained 3D Artist. The Game industry is growing and offers stable employment for artists trained in craft and the latest software.
By the end of this course you'll be able to:
Our students are artists, engineers transition into the arts, people just out of college, people who couldn't afford to go to college, vfx artists, baristas - artists who, just like you, have a passion for creating environments for the film and game industry.
By the end of the course, you will have:
We don't want financial obstacles to get in the way of you achieving your dream job so we offer payment plans for those who qualify. Note, you must first be accepted into the program before applying for financing.
The Immersive is in-person. The Bootcamp is online. The immersive is also over 520 hours of training while the bootcamp is over 72 hours of training.