Want To Become A
Technical Artist For Games?

PART-TIME, ONLINE GAME ARTS CAREER ACCELERATOR
Request Syllabus Apply Now

12-WEEK ONLINE TECHNICAL ARTIST BOOTCAMP

Learn and apply the skills you need to start a career in games online and from the comfort of your own home at GAI, a video game designer school.

FOCUSED, CAREER SPECIFIC CURRICULUM

Our curriculum is focused on the skills, and the workflows that you will be using as a Technical Artist in the industry today.

GET A JOB IN THE GAME INDUSTRY

You will receive mentorship to help you fine-tune your portfolio, interview skills and job search strategy in order to increase the number of game art job offers received

PAY IN INSTALLMENTS

Can't pay all at once? No worries. Break your payment up into three month installments

CAREER SUPPORT

We provide each of our immersive graduates with access to job readiness training, connections to employers, and opportunities to hone new skills.

Job
Preparation

Build a strong portfolio with one-on-one mentorship.

Online Presence

By the time you graduate, you'll have a strong online presence and a portfolio that reflects your value in the job market.

Coaching

We offer guidance in evaluating job offers and negotiating terms before job acceptance.

Former Science Major

Melissa Mazzocco

Graduate Of Brett Briley's Game Art Apprenticeship

Now An Environment Artist At ArenaNet

"The class I took essentially got me into the job market. Having someone who knows what to look for telling you what to put into your portfolio was great!"

Companies who've hired our alumni

Testimonials Of Our Programs

"Everyone told me to forget about trying to be a character artist, that artists have been trying for 6-7 years and that it would take me years before i get that chance. Now here i am making characters for an unannounced triple A title and already have watchdogs 2 in my resume. I feel like saying thank you to you and all the instructors here is not enough, but it's all I can say really, thank you so much for making my dream come true."

Testimonial
Sands Kopaei

"I think i had a vague idea of how to make a character for games before but now I am much more confident. When I compare my new work with my old work it is just really better. This is the first time I was doing something realistic and it was a huge step for me and it went really well. "

Testimonial
OcƩane Bidou

"Seriously....last weekend, i was like "i'm seeing a movie where Hosein did the likeness and one of my fellow students ran one of the biggest doll companies around for years, i'm totally in the right place."

Testimonial
Uriah Redden

 

 

 

 

 

 

 

 

FREE WEBINAR

Join Shawnell Priester and us for a FREE webinar on being an Environment Artist.

 

COURSE TIMELINE

Learn the skills and the workflows you need to kickstart your career in games from working professionals. From modularity to texturing to lighting and rendering, you'll learn to create game art while mastering Pipeline and best practices.

Week 1 - 3: Reference, Setting Up A Grid System & Modularity

Develop your style guide with reference. Begin planning out your scene and establishing the correct space for a modular workflow. Then begin to create your modular 3D geometry.

Week 4 - 6: Texturing, Trim Sheets & UVs

Setup UVs and begin blocking out the textures to get a sense of color balance & mood.  Then develop your Trim Sheets to add detail to your environment.

Week 7 - 9: High Poly, Low Poly & Weathering

Create a focal point for your scene by sculpting, texturing and baking a specific, unique asset to anchor your environment.

Week 10 - 12: Set Dressing, Mood & Post Processing

Add variety to your scene be creating props and with set dressing.  Establish the mood with lighting and really pulse your final presentation with post processing workflows.

Request A Detailed Syllabus

Build Your Portfolio

Want to work in the game industry? Then start doing the work. In this course you'll complete one project that will help you begin your job search with confidence.

Brief

The first thing we do is to choose the game company we want to work for and the game we want to work on. This sets up our aesthetic choices and level of detail.

Workflow
  • Setup a Grid System to simplify production.
  • Create your Trim Sheets & Modules.
  • Establish a focal point with a Unique Object.
  • Create variety with Props and Set Dressing.
  • Finalize your portfolio piece with Lighting and Post Processing.

Process

3D Modeling

Create the 3D models that you'll need using a variety of techniques to keep it modular and repeatable.

Texturing

Learn to texture and bake using the latest techniques and workflows such as texture tiling.

Materials

Dive into materials via either Substance Designer or Unreal to take your work to that next level.

Presentation

Establish the "feel" of the final environment by working on your lighting and post-processing workflows.

MET GAI'S INSTRUCTORS

Learn from skilled artists with professional experience in the field through our classes, bootcamps and immersives.

Melissa Altobello

Sucker Punch Productions

Shawnell Priester

343 Industries

Ken Fairclough

Bioware

Eytan Zana

Naughty Dog

Alex Senechal

343 Industries

Adam Skutt

Epic Games

Jarad Vincent

Epic Games

Jason Martin

Id Software

Take A FREE Lesson From Neelima Putcha

Neelima just finished up the Environment Artist Bootcamp and produced some amazing work! So I asker her to produce a little lesson for you. Check it out below.

UPCOMING BOOTCAMPS

JAN 22 - APR 16

Mon & Thu

7PM Pacific

$3,000 USD

NOV 27 - MAR 2

Mon & Thu

7pm Pacific

$3,000 USD

SEP 18 - DEC 8

Mon & Thu

7pm Pacific

SOLD OUT

SCHEDULE YOUR 1:1
APPLY TODAY

 

 

 

 

 

 

 

GET ANSWERS

We love questions, almost as much as we love providing answers. Here are a few samplings of what we're typically asked, along with our responses:

Why are these skills relevant today?

There's never been a better time to be a well-trained 3D Artist. The Game industry is growing and offers stable employment for artists trained in craft and the latest software.

What practical skill sets can I expect to have upon completion of the course?

By the end of this course you'll be able to:

  • Setup a grid system to create your environments with an effecient, optimized workflow.
  • Develop repeatable 3d modules & texture tiles to quickly develop your environment
  • Sculpt with a High Poly to Low Poly workflow
  • Texture in 2D and 3D
  • Bake your maps
  • and much more
Who will I be taking classes with?

Our students are artists, engineers transition into the arts, people just out of college, people who couldn't afford to go to college, vfx artists, baristas - artists who, just like you, have a passion for creating environments for the film and game industry.

What can I expect to accomplish by the end of this course?

By the end of the course, you will have:

  • Completed one primary portfolio project.
  • Learned about environment creation from experienced game artists.
  • Prepared yourself with the foundational knowledge you need to begin a career of continuous learning.
What are my financing options for an immersive program?

We don't want financial obstacles to get in the way of you achieving your dream job so we offer payment plans for those who qualify. Note, you must first be accepted into the program before applying for financing.

What is the difference between the Bootcamp and the Immersive?

The Immersive is in-person. The Bootcamp is online. The immersive is also over 520 hours of training while the bootcamp is over 72 hours of training.

More Questions?

Call us at +1 (888) 765-2999

Contact Admissions