In this course you’ll learn the art of creating characters for games from Jason Martin, Lead Character Artist at iD Software.
This Character Creation course will consist of ten modules of on-demand lessons and demonstrations.
You'll get instant access to all training and have the luxury of moving through the course at your own pace and on your own schedule. You can also download lectures and watch from anywhere without being tethered to the Internet.
In this course, students will create a fantasy-based bipedal characters from scratch using any major 3D package, ZBrush, Photoshop, Substance Painter and Marmoset. The course will cover finding reference and inspiration, blockout and design, finding shapes and form, refining design elements, prepping for retopology and texturing. The course will help students understand the character workflow and pipeline and will focus on skills that will directly impact their future work in games.
Skill Level: Intermediate
Course Format: On Demand
Lecture Type: Recorded video lectures
Assignment: Per module
Know the importance of references and what to look for.
Know how to build a game character from scratch.
Understand how to move through a AAA studio workflow and pipeline.
Have sculpted and brought to life your own character.
Our Industry-Standard curriculum is built together with today's best artists to bring you the highest quality training possible. Achieve your dreams today.
WEEK 1
WEEK 2
WEEK 3
WEEK 4
WEEK 5
WEEK 6
WEEK 7
WEEK 8
WEEK 9 & 10
Formerly of Blur Studio, Jason Martin has a deep background in numerous AAA game cinematics, trailers and commercials. A few years ago, he decided to jump at the chance of working on AAA next gen games and decided to move the family to Dallas, TX. Here he joined the id Software team and became a part of the Zenimax family.
Jason is currently working as a Lead Character Artist.
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