10 MODULES • ONLINE • ON DEMAND • SKILL-FOCUSED

Character Creation

with Jason Martin

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ON DEMAND, ONLINE SKILL-FOCUSED TRAINING FOR ARTISTS

In this course you’ll learn the art of creating characters for games from Jason Martin, Lead Character Artist at iD Software.

This Character Creation course will consist of ten modules of on-demand lessons and demonstrations.

You'll get instant access to all training and have the luxury of moving through the course at your own pace and on your own schedule. You can also download lectures and watch from anywhere without being tethered to the Internet.

WHAT YOU'LL LEARN:

In this course, students will create a fantasy-based bipedal characters from scratch using any major 3D package, ZBrush, Photoshop, Substance Painter and Marmoset. The course will cover finding reference and inspiration, blockout and design, finding shapes and form, refining design elements, prepping for retopology and texturing. The course will help students understand the character workflow and pipeline and will focus on skills that will directly impact their future work in games.

Skill Level:  Intermediate

Course Format:  On Demand

Lecture Type:  Recorded video lectures

Assignment:  Per module

By the end of the course, you'll:

Know the importance of references and what to look for.

Know how to build a game character from scratch.

Understand how to move through a AAA studio workflow and pipeline.

Have sculpted and brought to life your own character.

CURRICULUM

Our Industry-Standard curriculum is built together with today's best artists to bring you the highest quality training possible. Achieve your dreams today.

WEEK 1

Reference & Idea
  • Find reference and inspiration
  • Build a board
  • Loose ideation ZBrush sketch and blockout

WEEK 2

Shapes & Form
  • ZBrush modelling
  • Continue blockout and design
  • Find shapes and form
     

WEEK 3

Refine Design 1.0
  • ZBrush modelling
  • Refine design
  • Split elements, focus on first and second reads
     
 

WEEK 4

Refine Design 2.0
  • ZBrush modelling
  • Refine design
  • Split elements, focus on first and second reads

WEEK 5

Refine Design 3.0
  • ZBrush modelling
  • Refine hi poly
  • Focus on second, third reads

WEEK 6

Retopology
  • Finalize ZBrush model
  • Prep for retopology
  • Retopology
     
 

WEEK 7

Bake & Texture
  • Retopology
  • Bake
  • Texture techniques
     
     

WEEK 8

Texturing
  • Texture techniques & texturing
  • Discuss materials and surfaces
  • Pull from reference

WEEK 9 & 10

Capstone Project
  • Finalize texturing
  • Pose and composition
  • Finalize model
     
     
 

About your Instructor

Jason Martin

Formerly of Blur Studio, Jason Martin has a deep background in numerous AAA game cinematics, trailers and commercials. A few years ago, he decided to jump at the chance of working on AAA next gen games and decided to move the family to Dallas, TX. Here he joined the id Software team and became a part of the Zenimax family.

Jason is currently working as a Lead Character Artist.

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