CREATE AAA-QUALITY LIGHTING
Boost your career and earning power as an environment artist with expert training in real-time lighting!
DATES:
28 JULY 2025 - 2 OCTOBER 2025
DURATION:
10 WEEKS TOTAL
MONDAYS & THURSDAYS
10 AM - 12 PM PT
ENROLL NOW
TRANSFORM YOUR CAREER IN 10 WEEKS
DATES:
28 JULY 2025 - 2 OCTOBER 2025
DURATION:
10 WEEKS TOTAL
MONDAYS & THURSDAYS
10 AM - 12 PM PT
Ready to take your lighting skills to the next level—so you can land that promotion, boost your freelance rates, increase your income, or finally step into a dedicated lighting artist role?
This 10-week bootcamp is built for artists who want to master the principles that separate good lighting from great lighting. Taught by Salvador Sánchez, Lighting Artist at Playground Games (Fable), you’ll learn how to create cinematic lighting setups that not only look incredible, but also tell a story, guide the viewer’s eye, and enhance the entire scene.
By the end of the bootcamp, you’ll have a polished, portfolio-ready lighting project and the skills to take on advanced real-time lighting work with confidence.
THIS COURSE IS FOR YOU IF...
YOU WANT TO BREAK INTO THE GAME INDUSTRY AS A LIGHTING ARTIST
If you have 3D skills and want to focus on mastering cinematic and real-time lighting, this bootcamp will teach you how to create compelling, professional lighting setups using Unreal Engine 5—building a portfolio that gets noticed.
YOU WANT TO LEVEL UP YOUR ENVIRONMENT OR LIGHTING ART SKILLS
Take your lighting and environment art to the next level with advanced composition, physically based lighting workflows, and professional post-processing techniques used in top studios.
YOU WORK IN GAMES AND WANT TO SPECIALIZE IN LIGHTING
If you’re already working in 3D but want to focus on lighting, this course teaches you essential principles and real-time techniques to create mood, depth, and storytelling through light, with expert guidance from a AAA lighting artist.
YOUR FUTURE STARTS HERE
Combine creativity & technical skills to earn over $100K a year.
Master real-time lighting workflows in Unreal Engine 5 and learn how to craft polished, game-ready scenes that stand out.
The average annual pay for a lighting artist in the United States is $129,241 per year, with experienced lighting artists earning even more.
Average Salary: $129,541 per year
Entry-Level: $79,806 per year
Experienced: Up to $152,500 per year
Learn directly from Salvador Sánchez, Lighting Artist at Playground Games (Fable).
This LIVE online bootcamp offers expert training and hands-on mentorship to help you master cinematic lighting techniques that elevate your portfolio—and your career—in the game industry.
**Salary estimates from ZipRecruiter and Glassdoor
WHAT YOU'LL DO DURING THE BOOTCAMP
HANDS-ON PROJECTS
Transform your scenes with practical, real-time lighting exercises in Unreal Engine 5. You'll create moody environments, cinematic compositions, and a polished portfolio piece that reflects the lighting workflows used in AAA studios.
EXPERT-LED WORKSHOPS
Learn directly from Salvador Sánchez, Lighting Artist at Playground Games (Fable, Warhammer: Realms of Ruin). Through live sessions and in-depth demos, you'll gain the artistic and technical skills to light environments that feel immersive, intentional, and production-ready.
PORTFOLIO-BUILDING EXPERIENCE
Produce lighting setups that highlight your creative eye and technical control. With personalized feedback from an AAA lighting artist, you'll refine your work and build a portfolio piece that gets noticed by studios.
MEET YOUR INSTRUCTOR

SALVADOR SANCHEZ
LIGHTING ARTIST GRADE II AT PLAYGROUND GAMES
Projects: Fable, Warhammer Age of Sigmar: Realms of Ruin
Salvador Sánchez is a Lighting Artist at Playground Games, currently working on the game Fable.
He specializes in Unreal Engine cinematic pipelines and has experience with dynamic and baked lighting workflows.
Before Playground Games, he worked at Frontier Developments as a Cinematic Lighting Artist. In addition to Fable, Salvador worked on Warhammer Age of Sigmar: Realms of Ruin
BOOTCAMP SYLLABUS
Required Software: Unreal Engine 5, Davinci Resolve (free version)
WEEK 1
Lighting Fundamentals – Part 1
WEEK 1
Lighting Fundamentals – Part 1
WEEK 2
Lighting Fundamentals – Part 2 & Intro to Unreal Engine
WEEK 2
Lighting Fundamentals – Part 2 & Intro to Unreal Engine
WEEK 3
Lighting an Outdoor Scene (Daytime/Overcast)
WEEK 3
Lighting an Outdoor Scene (Daytime/Overcast)
WEEK 4
Lighting an Indoor Scene (With Openings)
WEEK 4
Lighting an Indoor Scene (With Openings)
WEEK 5
Lighting an Indoor Scene (No Openings)
WEEK 5
Lighting an Indoor Scene (No Openings)
WEEK 6
Character Lighting
WEEK 6
Character Lighting
WEEK 7
Prop Lighting
WEEK 7
Prop Lighting
WEEK 8
Cinematic Rendering & Color Grading Workflow
WEEK 8
Cinematic Rendering & Color Grading Workflow
WEEK 9
Personal Project – Lighting for Portfolio
WEEK 9
Personal Project – Lighting for Portfolio
WEEK 10
Personal Project – Final Polish
WEEK 10
Personal Project – Final Polish
INSTRUCTOR ARTWORK






What's the cost?
Pay in installments or pay in full
Students based in the USA can select Pay in full to pay in 4 interest-free payments through Klarna or Afterpay.
FREQUENTLY ASKED QUESTIONS
Are there any live lessons?
Are there any live lessons?
What software do I need?
What software do I need?
What is the refund policy?
What is the refund policy?
How long will I have access to the bootcamp?
How long will I have access to the bootcamp?
How do I receive project feedback?
How do I receive project feedback?
Do I get a certificate of completion?
Do I get a certificate of completion?
What if I can't make all of the live sessions?
What if I can't make all of the live sessions?
HAVE QUESTIONS?
We're happy to answer any questions you may have! Submit your question below, then schedule a call with an admissions advisor.