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CREATE AAA-QUALITY LIGHTING

Boost your career and earning power as an environment artist with expert training in real-time lighting! 

DATES: 

28 JULY 2025 -  2 OCTOBER 2025

DURATION: 

10 WEEKS TOTAL

MONDAYS & THURSDAYS

10 AM - 12 PM PT

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TRANSFORM YOUR CAREER IN 10 WEEKS

 
DATES: 

28 JULY 2025 - OCTOBER 2025

DURATION: 

10 WEEKS TOTAL

MONDAYS & THURSDAYS

10 AM - 12 PM PT

Ready to take your lighting skills to the next level—so you can land that promotion, boost your freelance rates, increase your income, or finally step into a dedicated lighting artist role?

This 10-week bootcamp is built for artists who want to master the principles that separate good lighting from great lighting. Taught by Salvador Sánchez, Lighting Artist at Playground Games (Fable), you’ll learn how to create cinematic lighting setups that not only look incredible, but also tell a story, guide the viewer’s eye, and enhance the entire scene.

By the end of the bootcamp, you’ll have a polished, portfolio-ready lighting project and the skills to take on advanced real-time lighting work with confidence.

THIS COURSE IS FOR YOU IF...

YOU WANT TO BREAK INTO THE GAME INDUSTRY AS A LIGHTING ARTIST

If you have 3D skills and want to focus on mastering cinematic and real-time lighting, this bootcamp will teach you how to create compelling, professional lighting setups using Unreal Engine 5—building a portfolio that gets noticed.

YOU WANT TO LEVEL UP YOUR ENVIRONMENT OR LIGHTING ART SKILLS

Take your lighting and environment art to the next level with advanced composition, physically based lighting workflows, and professional post-processing techniques used in top studios.

YOU WORK IN GAMES AND WANT TO SPECIALIZE IN LIGHTING

If you’re already working in 3D but want to focus on lighting, this course teaches you essential principles and real-time techniques to create mood, depth, and storytelling through light, with expert guidance from a AAA lighting artist.

YOUR FUTURE STARTS HERE
 

Combine creativity & technical skills to earn over $100K a year.

Master real-time lighting workflows in Unreal Engine 5 and learn how to craft polished, game-ready scenes that stand out.

The average annual pay for a lighting artist in the United States is $129,241 per year, with experienced lighting artists earning even more.

Average Salary: $129,541 per year
Entry-Level: $79,806 per year
Experienced: Up to $152,500 per year 

Learn directly from Salvador Sánchez, Lighting Artist at Playground Games (Fable). 

This LIVE online bootcamp offers expert training and hands-on mentorship to help you master cinematic lighting techniques that elevate your portfolio—and your career—in the game industry.

**Salary estimates from ZipRecruiter and Glassdoor

 
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WHAT YOU'LL DO DURING THE BOOTCAMP

HANDS-ON PROJECTS


Transform your scenes with practical, real-time lighting exercises in Unreal Engine 5. You'll create moody environments, cinematic compositions, and a polished portfolio piece that reflects the lighting workflows used in AAA studios.

EXPERT-LED WORKSHOPS

Learn directly from Salvador Sánchez, Lighting Artist at Playground Games (Fable, Warhammer: Realms of Ruin). Through live sessions and in-depth demos, you'll gain the artistic and technical skills to light environments that feel immersive, intentional, and production-ready.

PORTFOLIO-BUILDING EXPERIENCE

Produce lighting setups that highlight your creative eye and technical control. With personalized feedback from an AAA lighting artist, you'll refine your work and build a portfolio piece that gets noticed by studios.

MEET YOUR INSTRUCTOR

SALVADOR SANCHEZLinkedInLogo


LIGHTING ARTIST GRADE II AT PLAYGROUND GAMES

Projects: Fable, Warhammer Age of Sigmar: Realms of Ruin


Salvador Sánchez is a Lighting Artist at Playground Games, currently working on the game Fable.

He specializes in Unreal Engine cinematic pipelines and has experience with dynamic and baked lighting workflows. 

Before Playground Games, he worked at Frontier Developments as a Cinematic Lighting Artist. In addition to Fable, Salvador worked on Warhammer Age of Sigmar: Realms of Ruin

BOOTCAMP SYLLABUS

Required Software: Unreal Engine 5, Davinci Resolve (free version)

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INSTRUCTOR ARTWORK

What's the cost?

Pay in installments or pay in full

Students based in the USA can select Pay in full to pay in 4 interest-free payments through Klarna or Afterpay.

Pay in full

$1198 $838.60

LOWEST POSSIBLE PRICE

  • 10 weeks of live sessions 
  • 20 live sessions in total
  • 2 live sessions per week
  • Private course Mighty Group
  • All live session recordings
  • Full-time technical support
  • Certificate of completion
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3 monthly payments

$439 $307.30

BILLED MONTHLY

  • 10 weeks of live sessions 
  • 20 live sessions in total
  • 2 live sessions per week
  • Private course Mighty Group
  • All live session recordings
  • Full-time technical support
  • Certificate of completion
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FREQUENTLY ASKED QUESTIONS

HAVE QUESTIONS? 

We're happy to answer any questions you may have! Submit your question below, then schedule a call with an admissions advisor.