FREE LIVE EVENT · VIRTUAL

Learn How to Turn Your Game into a Viable Business  

Most indie games don't fail because of bad gameplay. They fail because no one validated the audience, the positioning, or the path to market before launch.

In this free session, you'll see exactly what that process looks like — and what it takes to get publisher- and investor-ready.

SAVE MY FREE SPOT

HOSTED BY 

Ryan Manning

CEO of Bad Rhino Studios and Unreal Authorized Instructor Partner for Epic Games  


Thursday, July 2nd

10 AM PT

Free · Live · Virtual 

WHAT YOU'LL LEARN

Bootcamp Deep Dive: Get a full breakdown of how the upcoming Game Business Bootcamp is structured, what you'll be learning, and how each stage is designed to help you validate, position, and pitch your game.

Commercial Strategy Workflow Breakdown: Learn how students approach audience validation, market positioning, and go-to-market planning, from early concept testing to building a publisher- and investor-ready pitch deck, using real-world commercial frameworks.

Q&A with an Industry Expert: Ask CEO of Bad Rhino Studios and Unreal Authorized Instructor Partner for Epic Games, Ryan Manning, all of your burning questions!

Save Your Free Spot

THURSDAY, JULY 2ND at 10 AM PT

With CEO of Bad Rhino Studios, Ryan Manning