FREE LIVE EVENT · VIRTUAL
Learn How to Turn Your Game into a Viable Business
SAVE MY FREE SPOTMost indie games don't fail because of bad gameplay. They fail because no one validated the audience, the positioning, or the path to market before launch.
In this free session, you'll see exactly what that process looks like — and what it takes to get publisher- and investor-ready.
HOSTED BY
Ryan Manning
CEO of Bad Rhino Studios and Unreal Authorized Instructor Partner for Epic Games
Thursday, July 2nd
10 AM PT
Free · Live · Virtual
WHAT YOU'LL LEARN
Bootcamp Deep Dive: Get a full breakdown of how the upcoming Game Business Bootcamp is structured, what you'll be learning, and how each stage is designed to help you validate, position, and pitch your game.
Commercial Strategy Workflow Breakdown: Learn how students approach audience validation, market positioning, and go-to-market planning, from early concept testing to building a publisher- and investor-ready pitch deck, using real-world commercial frameworks.
Q&A with an Industry Expert: Ask CEO of Bad Rhino Studios and Unreal Authorized Instructor Partner for Epic Games, Ryan Manning, all of your burning questions!
Save Your Free Spot
THURSDAY, JULY 2ND at 10 AM PT
With CEO of Bad Rhino Studios, Ryan Manning