GAME ART BASICS
WANT TO WORK IN THE GAMES INDUSTRY? START HERE!
DATES:Â
22 SEPTEMBER 2025 - 15 DECEMBER 2025
DURATION:Â
12 WEEKS TOTAL
2 LIVE SESSIONS PER WEEK
APPLY NOW
START TRAINING FOR A CAREER AS A GAME ARTIST
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DATES:Â
22 SEPTEMBER 2025 - 15 DECEMBER 2025
DURATION:Â
12 WEEKS TOTAL
2 LIVE SESSIONS PER WEEK
Whether you’re just starting out or have already dabbled in 3D, Game Art Basics gives you the structure, feedback, and real industry tools you need to finally make real progress.
In 12 weeks, you’ll go from “kinda figuring it out” to creating a fully finished, portfolio-ready prop - mentored step-by-step by AAA industry experts who know exactly what studios are looking for.
For some students, that’s even been enough to land their first job. For others, it’s the foundation that propelled them into more advanced training (and ultimately, into the industry).
If you're serious about turning your passion into a real skillset, this is where it starts to click.
THIS COURSE IS FOR YOU IF...
YOU WANT TO BREAK INTO THE GAME INDUSTRYÂ
If you want to work in games, you don’t need to master everything at once. You need a solid foundation, and one standout piece that proves you’ve got what it takes.
YOU WANT TO EXPAND YOUR CURRENT ART SKILLSET
If you've played around with 3D or maybe you come from a traditional or 2D background, and now you’re ready to build real, production-ready skills. This course gives you the tools, structure, and expert feedback you need to level up and start creating polished, game-ready art with confidence.
YOU’RE NEW TO 3D ART AND WANT A CLEAR PATH
Whether you're a complete beginner or switching from another creative field, this course will guide you step by step through the 3D game art pipeline - no experience needed.Â
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STUDENTS WHO HAVE LANDED JOBS FROM THIS COURSE
WHAT YOU'LL DO DURING THE BOOTCAMP
HANDS-ON PROJECTS
Learn by doing. You’ll complete step-by-step assignments that walk you through the game art pipeline- from modeling and sculpting to texturing and rendering. By the end of the course, you will have a professional-level 3D prop for your portfolio.Â
EXPERT-LED WORKSHOPS
Get direct support from industry expert game artists through live sessions and pre-recorded lessons. You’ll follow along with real workflows and get feedback to help you grow faster and avoid common mistakes.
PORTFOLIO-BUILDING EXPERIENCE
Finish the course with a polished 3D prop you can proudly add to your portfolio. We've had students land a career from just having the 3D prop they created in this course in their portfolio!
GET MENTORED BY INDUSTRYÂ EXPERTS
Get one-on-one and small group mentorship from these industry experts who are eager to train you for a career.
GAME ART BASICS SYLLABUS
SOFTWARE & HARDWARE
SOFTWARE & HARDWARE
WEEK 1
Introduction and Goal Setting
WEEK 1
Introduction and Goal Setting
WEEK 2
Maya Modeling the Barrel
WEEK 2
Maya Modeling the Barrel
WEEK 3
Substance Painter Texture Machine
WEEK 3
Substance Painter Texture Machine
WEEK 4
ZBrush Digital Sculpting
WEEK 4
ZBrush Digital Sculpting
WEEK 5
Unreal Engine Real-Time Render
WEEK 5
Unreal Engine Real-Time Render
WEEK 6
Capstone Start – High Poly
WEEK 6
Capstone Start – High Poly
WEEK 7
Capstone – Low Poly
WEEK 7
Capstone – Low Poly
WEEK 8
Capstone – UVs and Bake
WEEK 8
Capstone – UVs and Bake
WEEK 9
Capstone – Texturing
WEEK 9
Capstone – Texturing
WEEK 10
Capstone – Render
WEEK 10
Capstone – Render
WEEK 11
Capstone – Catch Up
WEEK 11
Capstone – Catch Up
WEEK 12
Capstone – Presentation
WEEK 12
Capstone – Presentation
What's the cost?
Pay in installments or pay in full
Pay in full
$3334 $2,499
LOWEST POSSIBLE PRICE
3 monthly payments
$1,222 $916
BILLED MONTHLY
6 monthly payments
$638 $479
BILLED MONTHLY
PAST STUDENT REVIEW
Heather Geiger
There’s so much I could say about my time at Vertex. For one, the sense of community they create through Discord and their classes is truly special. I feel a real kinship with my peers, and seeing their progress inspires me to become a better artist.
The instructional videos are another highlight. They’re both educational and entertaining, thanks to the instructors' great sense of humor. The assignments are creative, fun, and relevant to the kind of work you’d encounter in a professional studio.
My Experience with Mentors:
I couldn’t have completed my prop without the guidance of my mentors and instructors. I intentionally chose a prop concept outside of my comfort zone, and my mentor, David Masana, helped me break down each phase of its creation into actionable steps. His guidance allowed me to plan the process efficiently and find the path of least resistance.
During the labs, Marcelo Mendes provided fantastic, detailed feedback. He had a keen eye for identifying ways to enhance the aesthetic and realism of my work, helping me achieve a polished final result. Paul Layton was also always available to answer questions and offer advice whenever I needed it.
FREQUENTLY ASKED QUESTIONS
What software and hardware do I need?
What software and hardware do I need?
How long will I have access to the bootcamp?
How long will I have access to the bootcamp?
Can I be located anywhere?
Can I be located anywhere?
How do I receive project feedback?
How do I receive project feedback?
Are there any pre-requisites?
Are there any pre-requisites?
Do I get a certificate of completion?
Do I get a certificate of completion?
APPLY
Submit the quick and easy form below to apply to Game Art Basics.