APPLY NOW

GAME ART BASICS

WANT TO WORK IN THE GAMES INDUSTRY? START HERE!

DATES: 

22 SEPTEMBER 2025 - 15 DECEMBER 2025

DURATION: 

12 WEEKS TOTAL

2 LIVE SESSIONS PER WEEK

APPLY NOW
HTML marquee Tag
12 WEEK LIVE ONLINE COURSE - 12 WEEK LIVE ONLINE COURSE - 12 WEEK LIVE ONLINE COURSE - 12 WEEK LIVE ONLINE COURSE - 12 WEEK LIVE ONLINE COURSE - 12 WEEK LIVE ONLINE COURSE - 12 WEEK LIVE ONLINE COURSE - 12 WEEK LIVE ONLINE COURSE - 12 WEEK LIVE ONLINE COURSE - 12 WEEK LIVE ONLINE COURSE - 12 WEEK LIVE ONLINE COURSE - 12 WEEK LIVE ONLINE COURSE - 12 WEEK LIVE ONLINE COURSE - 12 WEEK LIVE ONLINE COURSE - 12 WEEK LIVE ONLINE COURSE -

START TRAINING FOR A CAREER AS A GAME ARTIST

 
DATES: 

22 SEPTEMBER 2025 - 15 DECEMBER 2025

DURATION: 

12 WEEKS TOTAL

2 LIVE SESSIONS PER WEEK

Whether you’re just starting out or have already dabbled in 3D, Game Art Basics gives you the structure, feedback, and real industry tools you need to finally make real progress.

In 12 weeks, you’ll go from “kinda figuring it out” to creating a fully finished, portfolio-ready prop - mentored step-by-step by AAA industry experts who know exactly what studios are looking for.

For some students, that’s even been enough to land their first job. For others, it’s the foundation that propelled them into more advanced training (and ultimately, into the industry).

If you're serious about turning your passion into a real skillset, this is where it starts to click.

THIS COURSE IS FOR YOU IF...

YOU WANT TO BREAK INTO THE GAME INDUSTRY 

If you want to work in games, you don’t need to master everything at once. You need a solid foundation, and one standout piece that proves you’ve got what it takes.

YOU WANT TO EXPAND YOUR CURRENT ART SKILLSET

If you've played around with 3D or maybe you come from a traditional or 2D background, and now you’re ready to build real, production-ready skills. This course gives you the tools, structure, and expert feedback you need to level up and start creating polished, game-ready art with confidence.

YOU’RE NEW TO 3D ART AND WANT A CLEAR PATH

Whether you're a complete beginner or switching from another creative field, this course will guide you step by step through the 3D game art pipeline - no experience needed. 

 

STUDENTS WHO HAVE LANDED JOBS FROM THIS COURSE

Kamala Atakishiyeva

Kamala landed a job as an Augmented Reality Specialist at Special Items from the capstone project she created during the Game Art Basics course. She is now the co-founder of 1452 Studio! 

Kamala was mentored by Character Artist at Liquid Development, Anthony Musich.

Aurelia Hacker

Aurelia got a job as a Lead 3D Artist at 8K Vision from the portfolio piece she created during the Game Art Basics course! 

Aurelia was mentored by ex-Environment Artist at Traega, Andrew Baker. 

Eiko Qu

Eiko got a job as an Associate Biome Artist at 1047 Games after posting the capstone project she created during the Game Art Basics course! 

Eiko was mentored by Principal Environment Artist at Stellar Entertainment, Ben Merrick. 

WHAT YOU'LL DO DURING THE BOOTCAMP

HANDS-ON PROJECTS


Learn by doing. You’ll complete step-by-step assignments that walk you through the game art pipeline- from modeling and sculpting to texturing and rendering. By the end of the course, you will have a professional-level 3D prop for your portfolio. 

EXPERT-LED WORKSHOPS

Get direct support from industry expert game artists through live sessions and pre-recorded lessons. You’ll follow along with real workflows and get feedback to help you grow faster and avoid common mistakes.

PORTFOLIO-BUILDING EXPERIENCE

Finish the course with a polished 3D prop you can proudly add to your portfolio. We've had students land a career from just having the 3D prop they created in this course in their portfolio!

APPLY NOW

GET MENTORED BY INDUSTRY EXPERTS

Get one-on-one and small group mentorship from these industry experts who are eager to train you for a career.

Vertex School Industry Expert Crystal Bretz Framestore

Crystal Bretz

Lead Modeller at 

Framestore 

PROJECTS:

Black Panther, Spiderman: No Way Home, The Willoughbys, For All Mankind

Vertex School Industry Expert Stefan Oprisan Ubisoft

Stefan Oprisan

Ex-Senior Material Artist at

Ubisoft

PROJECTS:

Avatar: Frontiers of Pandora, Forza Horizon 4, Planet Zoo

Vertex School Industry Expert Marcin Klicki CD Projekt Red

Marcin Klicki

Senior Character Artist at 

CD Projekt Red

PROJECTS:

Cyberpunk 2077, The Witcher 3, The Witcher 3: Wild Hunt, The Witcher 3: Hearts of Stone

SEE MORE MENTORS
GAME ART BASICS SYLLABUS
APPLY NOW

Student Artwork

What's the cost?

Pay in installments or pay in full

Pay in full

$3334 $2,499

LOWEST POSSIBLE PRICE

  • 12 weeks of live sessions 
  • 24 live sessions total
  • 2 live 1+ hour sessions per week
  • Private course group
  • All live session recordings
  • Full-time technical support
  • Certificate of completion
  • 15-day money-back guarantee

3 monthly payments

$1,222 $916

BILLED MONTHLY

  • 12 weeks of live sessions 
  • 24 live sessions total
  • 2 live 1+ hour sessions per week
  • Private course group
  • All live session recordings
  • Full-time technical support
  • Certificate of completion
  • 15-day money-back guarantee

6 monthly payments

$638 $479

BILLED MONTHLY

  • 12 weeks of live sessions 
  • 24 live sessions total
  • 2 live 1+ hour sessions per week
  • Private course group
  • All live session recordings
  • Full-time technical support
  • Certificate of completion
  • 15-day money-back guarantee
APPLY NOW

PAST STUDENT REVIEW

 

Heather Geiger

There’s so much I could say about my time at Vertex. For one, the sense of community they create through Discord and their classes is truly special. I feel a real kinship with my peers, and seeing their progress inspires me to become a better artist.

The instructional videos are another highlight. They’re both educational and entertaining, thanks to the instructors' great sense of humor. The assignments are creative, fun, and relevant to the kind of work you’d encounter in a professional studio.

My Experience with Mentors:

I couldn’t have completed my prop without the guidance of my mentors and instructors. I intentionally chose a prop concept outside of my comfort zone, and my mentor, David Masana, helped me break down each phase of its creation into actionable steps. His guidance allowed me to plan the process efficiently and find the path of least resistance.

During the labs, Marcelo Mendes provided fantastic, detailed feedback. He had a keen eye for identifying ways to enhance the aesthetic and realism of my work, helping me achieve a polished final result. Paul Layton was also always available to answer questions and offer advice whenever I needed it.

APPLY
FREQUENTLY ASKED QUESTIONS

APPLY

Submit the quick and easy form below to apply to Game Art Basics.