Fantasy Characters for Production
Learn how to create a production ready fantasy character from concept artEnroll Now
What you'll learn:
Ryan will teach you the workflows for fantasy character creation and will guide you through all stages. You will learn all the steps in the pipeline and understand how to prepare your fantasy character for final presentation.
By the end of the course you'll:
Produce a production ready fantasy character
Sculpt a face and body in ZBrush
Create clothing in Marvelous Designer
Create production friendly topology and UV's
Create skin displacement maps in Mari using xyz textures
Texture props, clothing and skin in Substance Painter
Create hair in Maya's Xgen
Create materials and light your character in Maya using VRay
January 24th, 2022
Zbrush, Maya, Xgen, Mari, Marvelous Designer, Substance Painter, Photoshop
Intermediate to Advanced
Meet Your Instructor
Ryan has worked as a 3D artist for over ten years. He is currently a Senior 3D Artist at Longboat Clinical.
Ryan was a lead 3D artist on multi award winning app ''Life In The Womb.'' His passion lies in Character Design, he loves to create concepts, characters and designs.
He has studied anatomy extensively in 3D and traditional sculpture as well as life drawing.
Our courses contain top quality content that is easy to follow along with
Receive unlimited detailed feedback from an experienced professional
Be a part of our supportive online community
Module 1: ZBrush Hotkeys and Interface, Blocking in our Sculpt
Module 2: Sculpting the Legs and Hands
Module 3: Making the Skirt in Marvelous Designer
Module 4: Retopologizing the face and body
Module 5: Unwrapping the Model in Maya, Re-projection in ZBrush
Module 6: Modeling, Texturing and Shader Setup for the Horns
Module 7: Modeling, Texturing and Shader Setup for the Crow Skull
Module 8: Refining, Texturing and Shader Setup for the Skirt
Module 9: Modeling, Texturing and Shader Setup for the Nails
Module 10: Refining the Legs in ZBrush
Module 11: Modeling, Texturing and Shader Setup for the Rope
Module 12: Displacement Maps in Mari and ZBrush
Module 13: Making the Eyes
Module 14: Making the Teeth and Caruncula
Module 15: Modeling, Texturing and Shader Setup for the Staff
Module 16: Making the Orb, Teeth and Rope for the Necklace
Module 17: Making Xgen Hair in Maya
Module 18: Texturing the Character in Substance Painter
Module 19: Setting up the Skin and Hair Shaders in Maya, and Posing the Character for Final Render
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