Coding for Creatives
Learn the Fundamentals of Coding
A free 6-module course that will teach you the core programming concepts!
ENROLL FREE NOWWhat you'll learn:
This course is the first step in unlocking the understanding of how to program if you are a visual learner or artist.
Concepts are broken down visually and without any abstraction in order to facilitate learning how to become more technical.
By the end of this course you will have created an Asset Renamer,
Actor Scattering and Randomizer, Measuring Tool, and a Camera Scouting Tool!
By the end of the course you'll:
- Have a much greater understanding of programming concepts
- Have built multiple useful tools using blueprints in unreal
- Understand how visual node based scripting can be translated into actual lines of code
- Have created an Asset Renamer, Actor Scattering and Randomizer, Measuring Tool, and a Camera Scouting Tool

Course Projects
Asset Renamer
An Asset Renamer is a simple tool for batch renaming multiple files, it allows for search and replacement of characters or outright renaming.
Renaming multiple assets can take a lot of time and effort, this tool will help you work easier and more efficiently!

Actor Scattering and Randomizer
This Blueprint uses the Construction Script to randomly scatter Static Meshes within a radius, using exposed variables to allow users to customize the scale, rotation, and spacing of the Static Meshes.

Measuring Tool
This is a simple measurement tool that measures the distance between 2 points with metric to ft conversions.

Camera Scouting Tool
The camera tool is able to pilot from the editor, change lenses up and down, and take screenshots.

Course Details

START DATE
Immediate Access

MATERIALS
Unreal Engine 4 or Unreal Engine 5

SKILL LEVEL
Beginner to Advanced
This course is for anyone who wants to start thinking about automating their processes and understanding more of what goes on behind the scenes in computer games and VFX.

MEET YOUR INSTRUCTOR
FILIPE STRAZZERI
Filipe is the Lead Technical Artist at D3t / Keyword Studios with over 10 years of experience in game development, VFX, and real-time production.
Filipe has worked on high-profile projects such as House of the Dragon, Alien Romulus, The Three-Body Problem, The Witcher, and Exoborne. His career spans AAA game studios and major film productions, with past roles including Principal Technical Artist at Lighthouse Games and Senior Technical Artist at ZeniMax Online Studios.




Community Focused
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Connect with Pros
Industry professionals are always close by on our online community. Learn from professionals.
Engage with Peers
Have fun while you learn! Our online community is a great place to share knowledge and meet people from around the globe.
Network
Our online community is a great place to grow your network and make new connections!
Course Overview
Module 1: Deconstructing Abstraction
Module 2: Blueprints and You
Module 3: Arrays and Interaction
Module 4: Text manipulation and Display
Module 5: Refactoring / Camera Tool
Module 6: Snakes and Ladders (Python)
Course Highlights

Quality
Our course contain top quality content that is easy to follow along with

Easy Access
Access your course from anywhere at any time

Community
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Coding for Creatives!
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