Character Creation for Games in Unreal Engine 5 

Create a cool, realistic character styled like a steampunk gunslinger with costume variations!

Import your character into Unreal Engine and set up her character blueprint including movement, shooting and a costume variation selector.

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SORRY, THIS COURSE IS CURRENTLY SOLD OUT!  

In the meantime, get the free course module: Rigging and Skinning the Character :)

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What you'll learn:

Create a cool, realistic character styled like a steampunk gunslinger with costume variations and import her into Unreal Engine, set up her character blueprint including movement, shooting and a costume variation selector.

By the end of the course you'll:

  • Learn how to model a realistic character from a base mesh, taking into specific design considerations and reference

  • Learn various software to achieve a satisfactory final result 

  •  Learn how to get the character setup and working in Unreal Engine 

START DATE

August 1, 2022

MATERIALS

Required: Zbrush, Substance Painter, Unreal Engine

Used in the course: Maya, Zbrush, Mari Indie, Substance Painter (pre-Adobe acquisition version), Marmoset Toolbag 4, UE5, Affinity Photo

Equivalents that can be used: Blender/3DS Max or other 3D Modeling Software of choice, Mari (non-indie version), xNormal, Photoshop / GIMP, UE4

SKILL LEVEL

Beginner to Intermediate 3D Artists

Our Courses Include

Full Time Technical Support

Receive technical support from a dedicated professional in the private course Discord group. 

Lifetime Course Access

Come back to reference courses video or review content at any time. 

Private Discord Group

Interact with your peers and share your work in your private course Discord group. 

Small Class Size

The class size is limited to 20 people. 

Meet Your Instructor 

Mike Wilson

Mike's love for video games and characters all started back in '98 with Hideo Kojima's Metal Gear Solid on the PlayStation.

Since then he's always wanted to create video games and immersive characters and has spent the last several years realising them.

He started from little sketches following Steven E. Gordon's style of design to full high-end 3D modeling development using both 3DS Max and Maya.

His passions (if you couldn't tell) are creating realistic, relatable characters that push the boundaries both visually & through their disposition, and video game design & creation.

He's currently working on building his own indie-survival horror game using Unreal Engine 4 in between various freelance work!

Community Focused

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Engage with Peers

Have fun while you learn! Our online community is a great place to share knowledge and meet people from around the globe.

Network

Our online community is a great place to grow your network and make new connections! 

Course Overview

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Course Highlights

Quality

Our courses contain top quality content that is easy to follow along with

Easy Access

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Frequently Asked Questions

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