Over the course of 9 modules, develop your skills in sculpting, clothing, texturing and rendering your game characters.
This comprehensive course will focus on creating realistic hairstyles for games assets.
Develop your skills in shape language and create unique character concepts, armor, and props through 9 focused modules.
Develop your sculpting capacity and learn the techniques and workflows that Hosein Diba uses every day during this 10 module course.
Included with the bundle is our female figure scan bundle.
Eighteen high resolution scans of the female body in anatomically useful positions.
The Character Artist Bundle includes 25+ hours of training in each of the three significant paths for aspiring Character Artists (A total of over 75 hours of training). In this course at our online animation school, you’ll learn from instructors with decades of experience the field.
Learn how to work with shape language to develop strong powerful character designs with Kory Hubbell
Learn how to sculpt clean, powerful form with one of today's masters: Hosein Diba
Learn the fundamentals of sculpting and producing characters for games with Epic's Adam Skutt.
"Everyone told me to forget about trying to be a character artist, that artists have been trying for 6-7 years and that it would take me years before i get that chance. Now here i am making characters for an unannounced triple A title and already have watchdogs 2 in my resume. I feel like saying thank you to you and all the instructors here is not enough, but it's all I can say really, thank you so much for making my dream come true."
"I feel my work progressed more in the past 3 months than it has in the past 3 years. I really hope there will be more courses & mentorships in the future as I wouldn't hesitate to invest in this again."
"Seriously....last weekend, i was like "i'm seeing a movie where Hosein did the likeness and one of my fellow students ran one of the biggest doll companies around for years, i'm totally in the right place."
Hear From Nils Ruisch about his experience in Adam Skutt's course and how one awesome model made a difference in his life.
From anatomy fundamentals to 3D modeling tools to game engines, this Character Artist On-Demand bundle will introduce you to the skills you need to create game art.
Begin by taking an overview of artistic anatomy, it's rules and processes. Learn how to use a base mesh to begin your game characters.
Get an introduction into how to properly model 3D props and characters for both high-polygonal and low-polygon workflows. Learn about edgeflow, optimization and pipeline requirements.
Get an overview of how to use Marvelous Designer to create realistic clothing for your game character.
Learn the basics of how to apply the amazing software Mari to your texture painting pipelines. Focus on how to use textures like texture.xyz to create realistic skin.
Learn how to develop with the three S's: Shape, Story, Style. Build your skills in anatomy, shape language, proportions, weapons, clothing, & environments...
Build your skills in sculpting a likeness with Hosein Diba as he demonstrates how he sculpts a realistic face entirely in ZBrush from a simple primitive shape.
Learn from skilled artists with professional experience in the field through this on-demand training bundle
Senior Character Artist, Epic Games
Concept Artist, Amazon Game Studio
Freelance Sculptor