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NEW! THREE LIVE SESSIONS A WEEK

Character Artist Bootcamp LIVE!

Discover the secrets of creating amazing game characters that make your portfolio come alive.

Character arts is a thriving part of the Creative Tech open to those willing to put in the time to succeed at ZBrush, Marvelous Designer, Substance Painter, Marmoset or Unreal Engine and Anatomy.  And it’s easier once you know the checklist that matters.
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Character Arts doesn’t have to be hard, when you have mentoring!

  • Learn everything you need to know about sculpting the face from Ivailo Ivanov
  • Build your characters the right way for Unreal Engine w/ Ivan Lopez
  • Discover the entire step by step workflow with Ackeem Durant
  • Become a more powerful and capable Character Artist

What you’re getting inside the Character Artist Bootcamp LIVE:

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Three different live critique / Q&A sessions EVERY week for 8 weeks.

Wednesday’s classes are at Wednesday at 9am, Thursday at 10am, Saturday at 10am. The kick off session is August 4 at 9 AM PST.

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Facial Sculpting For Games

A ten module course that takes you from blocking out the character to texturing in Substance Painter and creating the groom in XGen.

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Character Creation For Unreal Engine

A six module class that takes you through blocking out, Marvelous Designer, texturing, texturing, grooming, and importing it all into Unreal Engine

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Character Creation For Games 

A nine module course That clocks in it over 40 hours and covers the entire gamut of the process in-depth.

 

You'll also get:

- 24/7 and lifetime access (including all updates)

- Literally step-by-step training. Nothing is left out!

- Membership in a growing community of CG artists to support and encourage you along the way!

Get Clarity & Confidence As A Character Artist!

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Let's Get More Specific!

Here Is What You'll Get In Facial Sculpting For Games:

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SPRINT 1 


Blocking Out The Character

140 minutes

In this sprint, Ivailo gathers his reference and begins blocking in the character by sculpting the face and going over the importance of facial anatomy, forms.

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SPRINT 2 


Facial Development

 135 minutes

In this sprint, Ivailo teaches how to Establish Planes of the face. Using various methods to capture the likeness of the concept.

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SPRINT 3 


Lighting & Presentation

107 minutes

In this sprint, Ivailo demonstrates basic lighting theory. Designing lighting styles specific To Your Project. Bring all of your Elements to life.

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SPRINT 4 


Final Major Forms

72 minutes

In this sprint, Ivailo will be going over adding asymmetry to the model by implementing a fat layer, big scale imperfection, facial feature asymmetry, and head posing.

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SPRINT 5 


Baking an Texturing

148 minutes

In this sprint, Ivailo textures the skin and exports Specular, Displacement, and Normal Maps. Using, TexturingXyz for the skin details and skin base texture. He will be using Zwrap to project the texture onto our model.

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SPRINT 6 


Texturing The Eyes

142 minutes

In this sprint, Ivailo creates real time eye shaders and setting up the eye textures and maps.

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SPRINT 7


Hair Creation

96 Minutes

In this sprint, Ivailo demonstrates how to create real time hair. He will show how to bake hair textures, properly plan, and place hair cards.

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SPRINT 8


Facial Hair

187 minutes

 In this sprint, Ivailo creates and textures the facial hair. He will show how to properly place and bake facial hair. Using an effective fibermesh to substance painter workflow.

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SPRINT 9


Final Render and Presentation

41 minutes

 Just like it says, this sprint is all about the the final render and presentation of your work. 

What You'll Get In Character Creation For Unreal Engine:

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SPRINT 1 


Blocking Out The Character

68 minutes

In this sprint, Ivan Lopez gathers his reference and begins blocking in the character by sculpting the face and body. 

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SPRINT 2


Creating The Clothing In Marvelous Designer

65 minutes

In the next sprint, Ivan creates the majority of the clothing for his character in Marvelous Designer.

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SPRINT 3


Creating Secondary & Tertiary Details

66 minutes

In the third sprint, Ivan adds primary, secondary, and tertiary details. Then he demonstrates hand sculpting pores and details vs using the Texturing.XYZ workflow.

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SPRINT 4


Creating The Low Resolution, UVs & Texturing

66 minutes

In the fourth sprint, Ivan creates the low resolution, the UVs and paints his textures in Substance Painter. 

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SPRINT 5


Creating Hair in Maya's XGen

2 hours 57 minutes

In the fifth sprint, Ivan demonstrates how to use Maya's Xgen to create realistic hair via Interactive Grooming.

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SPRINT 6


Lighting & Presentation In Unreal Engine

2 hours 18 minutes

In the last sprint, Ivan goes into setting up materials in Unreal Engine and creates realistic skin and hair shaders.

What You'll Get In Character Creation For Games:

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SPRINT 1 


Blocking Out The Character

271 minutes

In this sprint, Ackeem Durrant gathers his reference and begins blocking in the character by sculpting the face and body.

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SPRINT 2 


Facial Development

333 minutes

In this sprint, Ackeem teaches how to Establish Planes of the face. Using various methods to capture the likeness of the concept.

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SPRINT 3 


Creating The Clothing

301 minutes

In the next sprint, Ackeem creates the majority of the clothing for his character in Marvelous Designer.

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SPRINT 4 


Creating Secondary & Tertiary Details

269 minutes

In this sprint, Ackeem adds primary, secondary, and tertiary details. Then he demonstrates hand sculpting pores and creates custom brushes.

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SPRINT 5 


Creating Our Game Ready Mesh

309 minutes

In this sprint, Ackeem creates the low resolution mesh, the UVs and Define Texture Sets.

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SPRINT 6 


Texturing The Character

479 minutes

In this sprint, Ackeem builds the base Materials done for every item of Clothing . Preparing the character to texture in Substance Painter.

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SPRINT 7


Creating Hair in Maya's XGen

478 minutes

In this sprint, Ackeem demonstrates how to use Maya's Xgen to create realistic hair via Interactive Grooming.

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SPRINT 8


Eye Creation & Texture Sets

203 minutes

In this sprint, Ackeem Creates real time eye shaders and setting up the eye textures and maps.

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SPRINT 9


Lighting & Presentation

196 minutes

In this sprint, Ackeem demonstrates basic lighting theory. Designing lighting styles specific To Your Project. Pose your Character. Bring all of your Elements to life.

Why You Can No Longer Afford To Do This Alone!

  1. With NFT's, Digital Avatars and the rise of processing power, you don't want to miss your chance to master this skillset.
  2. Anatomy is an endless journey that’s already soaking up too much of your time.
  3. Marvelous designer is just one of the programs that you have to learn but you don’t have to learn everything about it... Let us show you the ESSENTIAL tools.
  4. Character arts is all about your portfolio. It doesn’t matter what tools you know. It only matters what you can do with those tools.

So, How Much For This Bundle Of Three Awesome Courses PLUS Twenty Four Live Sessions?

The mistake most people make is they think they do it yourself route is cheaper. What they don’t take into account is how slow and ineffective it can be.

Or worse…

… All the wrong turns can lead you to doubt your ability to even succeed and maybe even make you think you should stop.

If you’re like me, do you want to find the right path to achieve success here and to minimize all your detours.

This bundle is built to give you the best chance we can outside of joining our nine month program to become a character artist.

And you can have all of it for just six payments of $167 (or pay in full and save)

Plus, a 15-Day, No-Questions-Asked Money-Back Guarantee!

Your Investment is Fully Backed by Our 15-Day Money-Back GUARANTEE!

 

We don’t want unhappy money or unhappy artists. If this is not some of the best character arts training you’ve ever taken, if you’re not satisfied with the quality of the content or for any other reason whatsoever, simply email [email protected] requesting a full, immediate refund

No Questions Asked!

-Ryan Kingslien

Bonuses

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Bonus #1: Introduction To Maya

Our introduction you to the foundation of one of the most important production tools, Maya.

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Bonus #2: Introduction To Sculpting The Figure w/ Ryan Kingslien

Ryan Kingslien walks you through sculpting all the major forms of the body in the brush.

Learn the artistic anatomy principles and build up your capacity.

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Bonus #3: Digital Avatar Masterclass

A one module overview of creating a realistic digital avatar for this new tech space.

Enrollment Closes In:

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DAYS

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Choose your enrollment option:

Upfront

$897

One Time Payment

  • 3 weekly live sessions (for 8 weeks)
  • 60+ hours of content
  • One entire course on sculpting a realistic face for games
  • One entire course on creating a game character for Unreal Engine
  • One entire in-depth course on the character arts process.
  • Critiques of your work every week
  • Detailed technique walk throughs
  • Community access to:Discord
  • Life time access to streams & downloadable videos.
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Payment Plan

$167

6 monthly payments

  • 3 weekly live sessions (for 8 weeks)
  • 60+ hours of content
  • One entire course on sculpting a realistic face for games
  • One entire course on creating a game character for Unreal Engine
  • One entire in-depth course on the character arts process.
  • Critiques of your work every week
  • Detailed technique walk throughs
  • Community access to:Discord
  • Life time access to streams & downloadable videos.
Join the Waitlist

Character Artist Bootcamp LIVE

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