What you'll learn:
This course will go through the full process of modeling and sculpting environments in Unreal using photogrammetry.
Students will begin the course by learning the scanning process and a basic blockout. Once they have mastered that, they will then learn how to create materials, meshes and modulars, so that they ultimately are able to produce a complete unique scene in Unreal. The emphasis throughout the course will be on photogrammetry, and the game art pipeline.
By the end of the course, students will have produced a portfolio-ready environment scene. They should have also gained the knowledge and tools necessary to continue adding to their portfolio with unique environments.
By the end of the course you'll:
- Know how to create your own scanned assets, from capture to in-game asset
- Know how to properly use scanned assets in a modern AAA game development pipeline
- Have mastered your workflow and realism with the use of photogrammetry
- Have created your own unique scene in Unreal, with unique modules, meshes, and materials
October 3rd, 2022
Blender, Unreal Engine, Reality Capture + Nvidia graphics card, Photoshop, Maya (Optional)
**Reality Capture doesn't support AMD graphics cards so you must be using Nvidia**
Beginner to Intermediate
Our Courses Include
Full Time Technical Support
Receive technical support from a dedicated professional in the private course Discord group.
Lifetime Course Access
Come back to reference courses video or review content at any time.
Private Discord Group
Interact with your peers and share your work in your private course Discord group.
Small Class Size
The class size is limited to 20 people.
“Through Vertex School's Advanced Environment Art Bootcamp I was able to improve my workflow and produce a portfolio-ready environment/piece, which eventually landed me a job in the game art industry working at Unity as a 3D Artist.
I would definitely recommend Vertex School to anyone wanting to improve their skills and learn from experienced people in the industry.”
Meet Your Instructor
Vlad Vanzariuc has been in the gaming industry since 2011. He started his career at Ubisoft, creating assets for Ghost Recon: Future Soldier. In 2017, he joined Starbreeze Studios as a Senior Environment Artist. His current goal is to create an immersive world for the player, where they are able to empathize with the story. Vlad hopes to create lasting memories for the players who interact with his environments.
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Module 1: Introduction & How to Start Scanning
Module 2: Blockout
Module 3: Create Tileable Materials
Module 4: Create Tileable Meshes
Module 5: Create Unique Meshes
Module 6: Create Modular Pieces
Module 7: Setup In Unreal
Module 8: Finalize the Scene
Our course contain top quality content that is easy to follow along with
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Frequently Asked Questions
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