Hard Surface Modeling
With Senior Character Artist at Rocksteady Studios, Patrick van Rooijen
Bring your hard surface skills to the industry level and increase your earning ability as a character artist!
Join WaitlistWhat You’ll Learn
In this course, you'll master the intricacies of hard surface modeling by working on detailed armor and character assets. From initial concept to finished, game-ready character, you’ll get hands-on experience using the industry-standard software ZBrush and Substance Painter.
You’ll learn essential techniques for high-poly modeling, efficient UV unwrapping, and advanced texturing, ensuring that your final product is optimized for game engines. You'll also dive into real-world workflows, learning how to troubleshoot common modeling challenges and refine your work with professional polish.
The course is designed to help you build an impressive portfolio piece that showcases your technical and creative skills, setting you apart from other artists in the industry.
This course will equip you with everything you need to succeed in hard surface modeling for games.Â
By the end of the workshop you'll:
- Have produced a portfolio-ready character.
- Know the principles for sculpting & modeling hard surface.
- Have mastered how to apply imperfections.
- Create low resolution topology and UVs
- Textured armor sets in Substance Painter
- Create materials & light your armor in real time
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COURSE FORMAT
Live sessions and pre-recorded videos

START DATE
Coming Soon

LIVE SESSIONS
Coming Soon

SKILL LEVEL
Intermediate to Advanced

MATERIALS
ZBrush, Substance Painter, Unreal, Maya (or equivalent software package; Max, Blender, etc.)
Our Courses Include
Full Time Technical Support
Receive technical support from a dedicated professional in the private course Discord group.
Lifetime Course Access
Come back to reference courses video or review content at any time.
Private Discord Group
Interact with your peers and share your work in your private course Discord group.
Small Class Size
The class size is limited to 20 people.
Meet Your InstructorÂ
Patrick Van Rooijen
Patrick is a Senior Character Artist at Rocksteady Studios with a passion for modeling, texturing/shading, and sculpting.Â
He previously worked at Guerrilla Games where he worked on Horizon Forbidden West and has also worked on two feature films, multiple television commercials, web campaigns, and campaigns for print purposes!








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Student Review

Giles
"The course was very informative and demonstrated effective techniques to explore hard surface shapes, block outs, details, and polish.
Patrick went above and beyond during the live sessions to drive home the concepts and answer all questions. Additionally, he recorded feedback per student to answer questions and give critiques.
Finally, the bonus Unreal Engine workflows he showed in the last session were extremely valuable on how to import and present your work in the engine."
Course Overview
Module 1: Introduction to Hard Surface
Module 2: Creating The Armor Block Out
Module 3: Polishing The Hard Surface
Module 4: Creating Hard Surface Details
Module 5: Creating Our Game Ready Mesh
Module 6: Texturing & Presentation
Course Highlights

Quality
Our workshops contain top quality content that is easy to follow along with

Easy Access
Access your course from anywhere at any time

Community
Be a part of our supportive online community
Frequently Asked Questions
Are there any live lessons?
What software do I need?
What is the refund policy?
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How do I receive project feedback?
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