Hard Surface Modeling 

Create A Game-Ready Armor, From Start To Finish

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What You’ll Learn

Patrick has been creating hard surface for games and feature films for several years and currently works as a Senior Character Artist at Rocksteady Studios. He has experience working on projects such as Horizon Forbidden West!

Patrick will teach you the workflows for sculpting hard surface in ZBrush with the objective of producing a game ready asset. You will learn all the steps in the pipeline and understand how to prepare your model efficiently.

By the end of the workshop you'll:

  • Have produced a portfolio-ready character.
  • Know the principles for sculpting & modeling hard surface.
  • Have mastered how to apply imperfections.
  • Create low resolution topology and UVs
  • Textured armor sets in Substance Painter
  • Create materials & light your armor in real time
  •  

COURSE FORMAT

Live sessions and pre-recorded videos

START DATE

January 8th, 2024

LIVE SESSIONS

Jan 20th, Jan 27th, Feb 3, Feb 10, Feb 17, Feb 24 at 9 am PST

SKILL LEVEL

Intermediate to Advanced

MATERIALS

ZBrush, Substance Painter

Our Courses Include

Full Time Technical Support

Receive technical support from a dedicated professional in the private course Discord group. 

Lifetime Course Access

Come back to reference courses video or review content at any time. 

Private Discord Group

Interact with your peers and share your work in your private course Discord group. 

Small Class Size

The class size is limited to 20 people. 

Meet Your Instructor 

Patrick Van Rooijen

Patrick is a 3D Generalist, with a passion for modeling, texturing/shading and sculpting. Patrick has been creating hard surface for games and feature films for several years and currently works as a Senior Character Artist at Rocksteady Studios. He has experience working on projects such as Horizon Forbidden West!

 

Hard Surface Modeling Vertex School
Hard Surface Modeling Vertex School
Hard Surface Modeling Vertex School
Hard Surface Modeling Vertex School
Hard Surface Modeling Vertex School
Hard Surface Modeling Vertex School
Hard Surface Modeling Vertex School

Community Focused

Become a part of our supportive online community!

Connect with Pros

Industry professionals are always close by on our online community. Learn from professionals.

Engage with Peers

Have fun while you learn! Our online community is a great place to share knowledge and meet people from around the globe.

Network

Our online community is a great place to grow your network and make new connections! 

Student Review

Giles

"The course was very informative and demonstrated effective techniques to explore hard surface shapes, block outs, details, and polish.

Patrick went above and beyond during the live sessions to drive home the concepts and answer all questions. Additionally, he recorded feedback per student to answer questions and give critiques.

Finally, the bonus Unreal Engine workflows he showed in the last session were extremely valuable on how to import and present your work in the engine."

Course Overview

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Course Highlights

Quality

Our workshops contain top quality content that is easy to follow along with

Easy Access

Access your course from anywhere at any time

Community

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Frequently Asked Questions

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