Hard Surface Modeling

With Senior Character Artist at Rocksteady Studios, Patrick van Rooijen

Bring your hard surface skills to the industry level and increase your earning ability as a character artist!

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What You’ll Learn

In this course, you'll master the intricacies of hard surface modeling by working on detailed armor and character assets. From initial concept to finished, game-ready character, you’ll get hands-on experience using the industry-standard software ZBrush and Substance Painter.

You’ll learn essential techniques for high-poly modeling, efficient UV unwrapping, and advanced texturing, ensuring that your final product is optimized for game engines. You'll also dive into real-world workflows, learning how to troubleshoot common modeling challenges and refine your work with professional polish.

The course is designed to help you build an impressive portfolio piece that showcases your technical and creative skills, setting you apart from other artists in the industry.

This course will equip you with everything you need to succeed in hard surface modeling for games. 

By the end of the workshop you'll:

  • Have produced a portfolio-ready character.
  • Know the principles for sculpting & modeling hard surface.
  • Have mastered how to apply imperfections.
  • Create low resolution topology and UVs
  • Textured armor sets in Substance Painter
  • Create materials & light your armor in real time
  •  

COURSE FORMAT

Live sessions and pre-recorded videos

START DATE

Coming Soon

LIVE SESSIONS

Coming Soon

SKILL LEVEL

Intermediate to Advanced

MATERIALS

ZBrush, Substance Painter, Unreal, Maya (or equivalent software package; Max, Blender, etc.)

Our Courses Include

Full Time Technical Support

Receive technical support from a dedicated professional in the private course Discord group. 

Lifetime Course Access

Come back to reference courses video or review content at any time. 

Private Discord Group

Interact with your peers and share your work in your private course Discord group. 

Small Class Size

The class size is limited to 20 people. 

Meet Your Instructor 

Patrick Van Rooijen

Patrick is a Senior Character Artist at Rocksteady Studios with a passion for modeling, texturing/shading, and sculpting. 

He previously worked at Guerrilla Games where he worked on Horizon Forbidden West and has also worked on two feature films, multiple television commercials, web campaigns, and campaigns for print purposes!

Hard Surface Modeling Vertex School
Hard Surface Modeling Vertex School
Hard Surface Modeling Vertex School
Hard Surface Modeling Vertex School
Hard Surface Modeling Vertex School
Hard Surface Modeling Vertex School
Hard Surface Modeling Vertex School

Community Focused

Become a part of our supportive online community!

Connect with Pros

Industry professionals are always close by on our online community. Learn from professionals.

Engage with Peers

Have fun while you learn! Our online community is a great place to share knowledge and meet people from around the globe.

Network

Our online community is a great place to grow your network and make new connections! 

Student Review

Giles

"The course was very informative and demonstrated effective techniques to explore hard surface shapes, block outs, details, and polish.

Patrick went above and beyond during the live sessions to drive home the concepts and answer all questions. Additionally, he recorded feedback per student to answer questions and give critiques.

Finally, the bonus Unreal Engine workflows he showed in the last session were extremely valuable on how to import and present your work in the engine."

Course Overview

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Course Highlights

Quality

Our workshops contain top quality content that is easy to follow along with

Easy Access

Access your course from anywhere at any time

Community

Be a part of our supportive online community

Frequently Asked Questions

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