What You’ll Learn
Patrick has been creating hard surface for games and feature films for several years and currently works as a Senior Character Artist at Rocksteady Studios. He has experience working on projects such as Horizon Forbidden West!
Patrick will teach you the workflows for sculpting hard surface in ZBrush with the objective of producing a game ready asset. You will learn all the steps in the pipeline and understand how to prepare your model efficiently.
By the end of the workshop you'll:
- Have produced a portfolio-ready character.
- Know the principles for sculpting & modeling hard surface.
- Have mastered how to apply imperfections.
- Create low resolution topology and UVs
- Textured armor sets in Substance Painter
- Create materials & light your armor in real time
Live sessions and pre-recorded videos
January 8th, 2024
Jan 20th, Jan 27th, Feb 3, Feb 10, Feb 17, Feb 24 at 9 am PST
Intermediate to Advanced
ZBrush, Substance Painter
Our Courses Include
Full Time Technical Support
Receive technical support from a dedicated professional in the private course Discord group.
Lifetime Course Access
Come back to reference courses video or review content at any time.
Private Discord Group
Interact with your peers and share your work in your private course Discord group.
Small Class Size
The class size is limited to 20 people.
Meet Your Instructor
Patrick Van Rooijen
Patrick is a 3D Generalist, with a passion for modeling, texturing/shading and sculpting. Patrick has been creating hard surface for games and feature films for several years and currently works as a Senior Character Artist at Rocksteady Studios. He has experience working on projects such as Horizon Forbidden West!
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"The course was very informative and demonstrated effective techniques to explore hard surface shapes, block outs, details, and polish.
Patrick went above and beyond during the live sessions to drive home the concepts and answer all questions. Additionally, he recorded feedback per student to answer questions and give critiques.
Finally, the bonus Unreal Engine workflows he showed in the last session were extremely valuable on how to import and present your work in the engine."
Module 1: Introduction to Hard Surface
Module 2: Creating The Armor Block Out
Module 3: Polishing The Hard Surface
Module 4: Creating Hard Surface Details
Module 5: Creating Our Game Ready Mesh
Module 6: Texturing & Presentation
Our workshops contain top quality content that is easy to follow along with
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Frequently Asked Questions
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