Character Facial Sculpting   

Creating A Real Time Portrait, From Start To Finish

  • Primary, Secondary & Tertiary Forms
  • Facial Anatomy
  • Creating Hair
  • Skin Shading & Details
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What you'll learn:

The course will go through the full process of modeling and sculpting character portraits, starting with collecting references, blocking in and sculpting the character, moving into retopology and UVs, then texturing and presenting. The emphasis throughout the course will be on addressing the nuances of forms, structures, workflow and presentation.

By the end of the course, you will have produced a portfolio-ready character portrait. You will also have gained knowledge on how to troubleshoot new problems and tasks.

 You’ll learn core character design skills and workflows and be part of a community of artists working to achieve next level quality in their work.

By the end of the course you'll: 

  • Have developed a fluency in the various stages of the PBR workflow
  • Have developed an understanding of the facial anatomical structure
  • Understand the theory of likeness
  • Have mastered the pipeline for real time character portraits 




Photoshop, ZBrush, Marmoset and 3D packages such as Maya, 3DS Max, Modo, or else should be known to follow along


Intermediate to Advanced

Our Courses Include

Full Time Technical Support

Receive technical support from a dedicated professional in the private course Discord group. 

Lifetime Course Access

Come back to reference courses video or review content at any time. 

Private Discord Group

Interact with your peers and share your work in your private course Discord group. 

Small Class Size

The class size is limited to 20 people. 

Student Review


"The course is brilliant, very professional and well guided, really changes the thinking of how to approach sculpting of human faces and probably can be implemented in other stuff as well. Really worth it."

Meet Your Instructor 

Ivailo Ivanov

Ivailo is a self taught Character Artist, who is fascinated by human facial anatomy. He has dedicated years into studying how likeness is captured inside 3D. Ivailo worked mainly in the game industry, with various developers, ranging from indie to AAA. Ivailo has worked with Actalogic,, Orcari Games and more.

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Course Highlights


Our courses contain top quality content that is easy to follow along with

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Course Overview

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