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Get the Tech Art Program syllabus

See exactly what you'll learn, term by term, in our 12-month online program, mentored by technical artists from studios like Blizzard, Meta and Mob Entertainment.

  • All four terms, term by term. From game art foundations to advanced tech art and tools.
  • Shaders, VFX and procedural tools. SDFs, noise, Niagara, Houdini Engine, Blueprints and PCG.
  • Capstone projects. The portfolio pieces you'll build each term.
  • Software, schedule and tuition. Everything you need to plan your next 12 months.

Beginner-friendlyNo experience required. You'll build art and environment foundations before diving into technical art.

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12 months4 terms of 12 weeks
Art + codeShaders, VFX, procedural tools
1:1And small group mentorship
Jan 18Next cohort starts
A peek inside

Four terms, four capstones

Term I

Game Art Foundations

Capstone: a game-ready prop

Term II

Environment Art in Unreal Engine

Shared with Environment Art students

Term III

Technical Art Fundamentals

Capstone: a shader or procedural effect

Term IV

Advanced Technical Art & Tools

Capstone: a procedural art tool or shader system

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