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Get the Tech Art Program syllabus
See exactly what you'll learn, term by term, in our 12-month online program, mentored by technical artists from studios like Blizzard, Meta and Mob Entertainment.
- All four terms, term by term. From game art foundations to advanced tech art and tools.
- Shaders, VFX and procedural tools. SDFs, noise, Niagara, Houdini Engine, Blueprints and PCG.
- Capstone projects. The portfolio pieces you'll build each term.
- Software, schedule and tuition. Everything you need to plan your next 12 months.
Beginner-friendlyNo experience required. You'll build art and environment foundations before diving into technical art.
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12 months4 terms of 12 weeks
Art + codeShaders, VFX, procedural tools
1:1And small group mentorship
Jan 18Next cohort starts
A peek inside
Four terms, four capstones
Term I
Game Art Foundations
Capstone: a game-ready prop
Term II
Environment Art in Unreal Engine
Shared with Environment Art students
Term III
Technical Art Fundamentals
Capstone: a shader or procedural effect
Term IV
Advanced Technical Art & Tools
Capstone: a procedural art tool or shader system
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