TECH ART OPEN DAY

PROCEDURAL MODELING AND TERRAIN GENERATION

Learn how Technical Artists use procedural workflows to create scalable environments, terrain systems, and production-ready tools for games, and how these skills can help you stand out in the industry.

Whether you're an aspiring Technical Artist, Environment Artist, or a working artist looking to level up your workflow, this Open Day will give you insight into how procedural modeling and terrain generation are used in real production pipelines.

THIS OPEN DAY IS FOR YOU!

Tech Art Open Day

PROCEDURAL MODELING AND TERRAIN GENERATION

With Senior Technical Artist at Meta, William Harvey!

Wednesday, May 13th, 11 AM - 1 PM PT

WHY ATTEND THE LIVE SESSION? 

  • Meet industry expert and Senior Technical Artist at Meta, William Harvey
  • Learn how procedural modeling and terrain generation are used in real production workflows
  • Get insight into the 18-week Tech Art Bootcamp
  • Understand how Technical Artists support environment art and game development pipelines
  • Ask William your questions live during the session
WHERE OUR STUDENTS SECURE JOBS
EA Dice
Apple
Blizzard Entertainment
BioWare
Playground Games

MEET YOUR HOST

William Harvey

Vertex School Mentor and Senior Technical Artist at 

Meta

PROJECTS:

Poppy Playtime, Dawn of Defiance

Why Learn Technical Art?

The video game industry is one of the fastest-growing fields in the world, outpacing even the music and film industries combined.

As games become more visually advanced and technically complex, the demand for skilled Technical Artists continues to grow. These hybrid creatives bridge the gap between artists and programmers, ensuring that visuals run smoothly and efficiently in real-time engines.

Technical Artists work with tools like Unreal Engine, Unity, Houdini, Maya, Python, and shader editors to build and optimize pipelines, develop tools, and solve complex visual challenges.

Career paths can include roles like Technical Artist, VFX Artist, Pipeline Developer, Shader Artist, Tools Programmer, Rigging TD, and Real-Time VFX Specialist, with opportunities at both indie studios and AAA companies.

According to ZipRecruiter (as of May 2026), the average salary for a Technical Artist in the United States is $138,713 per year, and with the right skills, that number can go even higher.

Why Vertex School?

🌟 Industry-Driven Curriculum: Our workshops are designed in collaboration with industry professionals, ensuring that you learn the latest and most relevant skills.

🌟 Expert Instructors: Benefit from the guidance of seasoned experts with years of experience in the gaming industry.

🌟 Flexible Online Learning: Our online platform allows you to study at your own pace, fitting your education around your schedule.

🌟 Portfolio Building: Work on real-world projects and build a portfolio that will impress employers in the gaming industry.

🌟 Career Support: Our dedicated admissions officers and industry mentors will help you navigate the job market, answer any questions, and give job application advice!

Digital game worlds are bigger and more complex than ever, and artists need faster, smarter workflows to keep up. Procedural modeling and terrain generation help Technical Artists and Environment Artists build large environments efficiently while maintaining control and quality.

Join William Harvey, Senior Technical Artist at Meta (credits include Poppy Playtime and Dawn of Defiance), for a live session exploring procedural modeling and terrain generation in real production pipelines.

You’ll see how these workflows are used to create scalable environments and support modern game development — valuable skills for building a strong portfolio for industry roles.

TECH ART OPEN DAY

Procedural Modeling and Terrain Generation

With Senior Technical Artist at Meta, William Harvey!

Wednesday, May 13th at 11 AM - 1 PM PT