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Game Artist Immersive

Jump start your game artist career

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Your Best Course For Career Transformation

Deep dive into 3D modeling, texturing, simulation and procedural software. 

This full time immersive includes over 480 hours of hands on instruction that will prepare you for an exciting new career in Games.  

A 3D modeler plays a key role in the game arts pipeline. They create all of the props, vehicles, environments and characters that gamers interact with.  They quite literally create the world that the game exists in. 

Game Artist Immersive Overview:

The Game Artist Immersive is our most complete offering.  During the over 480 hours of training, you’ll create 3D in-game assets, characters, environments and build studio-ready portfolio.

Learn directly from artists who have worked at Blizzard, Epic, Naughty Dog, Splash Damage, CD Projekt Red and more.  You’ll deep dive into the latest tools and techniques of today’s modern game pipelines and work directly in the latest software.

This remote bootcamp is entirely online. Log into the live daily sessions from anywhere on the planet with an internet connection.  Complete your homework from the comfort of your own home and interact with our community of over 1,500 people either online or via our app.

This immersive is designed to make you industry ready in the shortest possible time. Focus you on the specific hiring triggers that matter to Game Professionals.

Start Date

December 2nd - March 6th

Duration

12 weeks

Format

Daily online classes via Gotomeeting and a student community.

Software

A student educational license of Zbrush, Maya, Houdini and Substance Painter is provided to all students for free

Course Load

40 hours a week

Skill Level

Beginner

COURSE CURRICULUM


 

Learn the essential software and craft skills that will make you a valuable member of the team.  

Create in-game assets, characters and environments for your portfolio and get the practice you need to seriously grow your skills.

 


Learn How To:

  • Learn the high polygon approach to modeling
  • Dive Into texturing in substance painter
  • Learn game specific workflows such as Trim Sheet Modeling
  • Learn how to model & texture foliage
  • Explore Unreal, Substance Designer, Marvelous Designer & Houdini

Weekly Breakdown

  1. Introduction to Maya
  2. Introduction To Game Modeling
  3. Introduction To Uvs & Texturing 
  4. Digital Sculpting 1
  5. Digital sculpting 2
  6. Advanced Game Modeling
  7. Substance Painter
  8. Unreal Engine
  9. Substance Designer
  10. Houdini
  11. Capstone Project 1
  12. Capstone Project 2
  13. Final Project Presentation

MEET GAI'S MENTORS

Learn from skilled artists with professional experience in the field through our classes, bootcamps and immersives.

Melissa Altobello

Sucker Punch Productions

Shawnell Priester

343 Industries

Ken Fairclough

Bioware

Eytan Zana

Naughty Dog

Alex Senechal

343 Industries

Adam Skutt

Epic Games

Jarad Vincent

Epic Games

Jason Martin

Id Software

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Companies

Graduate Showcase

"The class I took essentially got me into the job market. Having someone who knows what to look for telling you what to put into your portfolio was great!"

Former Science Major

Melissa Mazzocco

Graduate Of Brett Briley's Game Art Apprenticeship

Now An Environment Artist At ArenaNet

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