ZBrush has completely changed the industry. It is the de facto standard. In this course you’ll learn ZBrush while also being informed by the traditional sculpting skills that Jack has used for decades of sculpting in the collectibles industry.
Digital Sculpting For Collectibles
Live, Online Training With Master Sculptor, Jack Mathews
Sculpt For The Collectibles Industry.
During the Course, you will actively participate in weekly sessions with your cohorts and mentor as you progress from milestone to milestone from the comfort of your own home.
Job Focused
Our key word is HIRE-ABILITY.
We focus on feedback and the right skills in the right order.
Our Structure is battle-tested and constantly evolving to meet the demands of the Industry.
Live, Weekly Mentoring
Stay connected!
We're ONLINE, meet with your mentor every week to help you build your momentum on your projects.
Awesome Projects
Create a portfolio project that is designed to scream HIRE-ABILITY.
We don't want you to qualify for entry-level jobs.
We want you to become a rockstar.
START DATE
January 11th @ 10AM Pacific
DURATION
6 Weeks
FORMAT
Weekly Real Time Classes (via GoToMeeting)
Plus Interactive Student Community Network
SOFTWARE
We will be teaching in ZBrush
COURSE LOAD
20 Hours Each Week
SKILL LEVEL
Intermediate-Advanced
COURSE CURRICULUM
We're focused on the skills you need to thrive in the collectibles industry.
From anatomy fundamentals to 3D modeling tools, you'll learn to create Collectibles while mastering pipeline and best practices.
YOU'LL LEARN:
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The Figure
Use ZBrush to create a high resolution design sculpts.With feedback, increase your level of realism and create more detailed accessories.
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The Face
Sculpt beautiful faces and deep dive into both the anatomy and the fundamental structure.
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Dynamic Posing
Create engaging, dynamic poses for your character.
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Prep For 3D Printing
Learn how to prep your figure for 3D Printing.
Weekly Breakdown
1. Blocking Out The Figure
Learn the proportions and essential structures of the human face.
2. Blocking Out The Face
Deep dive into sculpting the basic planes of the human skull.
3. Establishing Clothing & Accessories
Anatomy overview. Understanding anatomy terms & concepts.
4. Dynamic Posing
Find references and concepts for inspiration. Block out a figure with focus on proportions and posing.
5. Micro Details
Start a high resolution base sculpt.
6. Prep For 3D Printing
Refine, refine, refine.
Your Mentor's Work

















Sands Kopaei
"Everyone told me to forget about trying to be a character artist, that artists have been trying for 6-7 years and that it would take me years before i get that chance. Now here i am making characters for an unannounced triple A title and already have watchdogs 2 in my resume. I feel like saying thank you to you and all the instructors here is not enough, but it's all I can say really, thank you so much for making my dream come true."

Océane Bidou
"I think i had a vague idea of how to make a character for games before but now I am much more confident. When I compare my new work with my old work it is just really better. This is the first time I was doing something realistic and it was a huge step for me and it went really well. "
Our Graduates Work At














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