AI-POWERED UNREAL GAME DEVELOPMENT

A shared vocabulary for the age of LLMS

A free guide on Software Systems Design — for developers who want to direct AI-assisted builds, not just prompt them and hope.

Free instant download 11-page guide + watch list
AI-POWERED UNREAL GAME DEVELOPMENT

A shared vocabulary for the age of LLMS

A free guide on Software Systems Design — for developers who want to direct AI-assisted builds, not just prompt them and hope.

Software Systems Design in the Age of LLMs — Free Guide | Vertex School
What's inside

Three ways in, one afternoon of reading

The guide is short by design — built to be read once, then kept close while you're actually building.

01

The Article

"Software Systems Design in the Age of LLMs" — a working proposal for naming and diagramming the discipline of building large systems with AI collaborators.

02

The Lectures

A curated watch list — talks and conversations on context management, planning for the future, and keeping fundamentals intact while AI writes the code.

03

The Reflection

Ten pointed questions about testing, architecture, copyright, and process — the ones worth sitting with before your next AI-assisted build.

From the article

Why your team needs a shared vocabulary

"If the main job of a programmer is to make code easily interpretable by another programmer, let's not forget that this programmer may also be — increasingly often — an artificial intelligence."

Every week brings a new technique for agent-assisted development. What's missing isn't more technique — it's a common language for describing systems clearly enough that both humans and AI tools can build from the same design.

The guide walks through why naming this discipline matters, what's wrong with reaching for UML by default, and what a next-generation notation for AI-era systems design might need to do differently.

Curated watch list

Built on conversations worth your time

The guide's recommended lectures draw from people actively shaping how software gets designed and built alongside AI.

DH

Dex Horthy

On staying out of the "dumb zone" — managing context instead of flooding your AI with instructions.

KB

Kent Beck

On planning code structure so it can actually scale to accommodate the features you haven't built yet.

RM

Robert "Uncle Bob" Martin

Author of Clean Code, in conversation about fundamentals that still matter when AI writes the first draft.

MP

Matt Pocock

Creator of widely-used LLM skills, discussing where old-generation discipline meets new-generation tooling.

A preview

Five of the ten questions inside

Pause here. The point isn't a quick answer — it's a better question.

01Can a methodology like TDD actually help when you're building with AI assistance?
02What's the best way to communicate your game's design to an AI — one prompt, or something else?
03Should you guide the AI's code-formatting style, or let it work freely?
04If AI generates your art assets, how do you make sure you're not infringing on copyright?
05In a 3D art pipeline, which parts can go entirely to AI — and which still need a human?

The other five are in the guide — including the one about whether unit tests still matter at all.

Your next build starts here

Get the free guide, then decide what's next

This magazine is also where we share what's coming in our 10-week AI-Powered Unreal Game Development Bootcamp — for builders ready to go from questions to a shipped project.

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