FREEĀ GUIDE

Get Your Free ZBrush Workflow Guide

Learn how professional game artists go through the process of taking an organic sculpt to a game ready mesh.Ā 

Vertex School Guide High to Low poly workflow all done in ZBrush
What's inside
  1. 01When to decimate for static meshes vs. when to use retopology for deformation.
  2. 02How to mask critical silhouette details so they don't collapse.
  3. 03How to use Decimation Master to drop polygon counts without breaking your mesh.
  4. 04How to save geometry on flat planes and spend it on curves.