FREEĀ GUIDE
Get Your Free ZBrush Workflow Guide
Learn how professional game artists go through the process of taking an organic sculpt to a game ready mesh.Ā
Vertex School Guide
High to Low poly workflow all done in ZBrush
What's inside
- 01When to decimate for static meshes vs. when to use retopology for deformation.
- 02How to mask critical silhouette details so they don't collapse.
- 03How to use Decimation Master to drop polygon counts without breaking your mesh.
- 04How to save geometry on flat planes and spend it on curves.