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Character Sculpting In ZBrush

Character Design, From start to finish 

  • Zbrush Fundamentals
  • Designing tips
  • Sculpting 
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Character Design Workflows

Sam Greenwell has been working in the collectibles/toy industry for over 25 years.  He started out as a traditional sculptor, and has been working in zbrush for the past 8 years.  He's worked with a huge number of companies over the years including DC, Toybiz, Sideshow, NECA, Diamond Toys, and DarkHorse Comics.  As well as sculpting for major companies, he has done a large amount of original designs of his own for production as model kits and prints. 

Sam will teach how to indepthly design your own character on the program Zbrush. Learn how to mask, Booleaning out sections, How to make circular bevelled. And much more.


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What You’ll Learn

The course will go through the full process of learning the designing mindset for creating characters. Before you begin with the designing process, Ask yourself Who is this? Imagine attitude, Background, culture. You will learn many tips to make the designing process easier. 

By the end of the course, students will learn how to use the proper tools and resources to develop a character. They should also have gained knowledge on how to troubleshoot new problems or tasks.

This workshop on Designing In Zbrush will consist of six modules of pre-recorded lessons and live Q&A sessions. You’ll learn core procedural design skills and workflows and be part of a community of artists working to achieve next level quality in their work.

By the end of the workshop you'll:

  • Be more comfortable designing on the fly in Zbrush
  • Have created your own character 
  • Learn the intricacies of designing hair and base work 



 Sam Greenwell:

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What the course will cover

We will begin by covering what tools you will need for the course, Useing rough sketchs for poses 


Posing with attitude

For this week, We will be working on work form a parted out mesh, Looking at references and starting our design process. 



We will begin masking to create parts, Booleaning out sections, Making floating parts, Alphas for texturing. 


Outfit 2

During this week, We will focus on completeing the outfit from last week, Useing color to lay out design elements, Choosing areas for smaller design focus.


Hair design

This week, we will focus on hair, Starting from a masked section, Adding details, Using move and snakehook brushes to shape.



By this point we have created our character in Zbrush, Learn how to make circular bevelled bases and finally add the last bit of details useing radial symmetry

Designing in Zbrush

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