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Introduction To Houdini FX & Redshift

  • Houdini Simulations
  • 3rd Party Rendering
  • Disintegration
  • Vellum
  • Dust & Debris
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What You’ll Learn

This course will serve as an introduction to all things FX. Students will learn how to create all the man types of simulation effects commonly used in VFX. Students will build up all setups node by node, getting in-depth explanation for each one.

Students will also focus on creative problem solving, honing their artistic eye, and thinking like a VFX professional. They will learn how to use 3rd party renders, specifically Redshift,  which can be one of the more difficult aspects of being a FX artist. Learning how to render outside of Houdini is going to be an essential and important step towards preparing students for a career in FX. 

By the end of the workshop you'll:

  • Have developed an understanding of the various types of Houdini simulation effects
  • Have familiarity with 3rd party renderer, Redshift. 
  • Have the confidence and ability tackle future VFX projects
COURSE FORMAT:  Standard Live
FEEDBACK:  Live Interactive Open Group
DURATION:  9 weeks
ASSIGNMENTS:   Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and time on assignments
MATERIALS:   Houdini 
SKILLS LEVEL:  Beginner to advanced
PREREQUISITES:  Preliminary knowledge of Houdini and SOP networks

The Class


Keith Kamholz

Keith Kamholz is a Lead FX Technical Director at DNEG, where he has been working for over 5 years. He's been working in FX for over 9 years, and he has previously worked at Industrial Light & Magic, Blue Sky Studios, Tippett Studio, and Framestore NY. He’s worked on more than 15 feature films, with credit highlights including Pacific Rim: Uprising, Venom, Jurassic World, Transformers: Age of Extinction, Captain America: The Winter Soldier, & Ice Age: Continental Drift.

When he isn't teaching or working on FX, he's focusing on his music as the producer and musician for Mechanical Vein. 

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Sprint 1


Procedural modeling, procedural animation, height fields, instancing, basic VEX, and lighting/rendering

Sprint 2


Particle simulation, particle instancing/rendering, infection solvers, disintegration with Vellum grain simulation

Sprint 3


Vellum deformable simulation (curves, cloth, soft body), and Vellum sculpting

Sprint 4


Fracturing, RBD Simulation, & Debris

Sprint 5

Volumetric Simulation

Destruction dust & Explosion Shockwave

Sprint 6


Explosions, Fire, Smoke

Sprint 7


FLIP fluid simulation

Sprint 8


White water simulation and finalizing FX


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August 29th, 2021

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1x week / 8 weeks

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10:00 AM - 1:00 PM PST

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Choose your enrollment option:

Pay in Full


One Time Payment

  • 8 weeks of LIVE Q&A
  • Critiques of your work every week
  • Detailed technique walk throughs
  • Community access to Discord
  • Life time access to streams & downloadable videos.

Payment Plan


3 monthly payments

  • 8 weeks of LIVE Q&A
  • Critiques of your work every week
  • Detailed technique walk throughs
  • Community access to Discord
  • Life time access to streams & downloadable videos.

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