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RealTime FX in Unreal Engine

Save the space station from the evil asteroid 

  • Space
  • Procedural Modeling
  • Reusability
  • Pyro
  • RBD Destruction
  • Explosions
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What You’ll Learn

This course will take you through the entire effects pipeline, from Houdini into UE4. Students will be constructing a scene where a pre-modeled space station is about to collide with an asteroid. The space station will fire a torpedo, hitting the asteroid, and shattering it. 

Students will learn the power of proceduralism and reusability. They will create a procedural rocket mesh and asteroid mesh that can be used in many different applications. 

Students will also learn about the performance constraints they might run into in a real production pipeline. 

By the end of the workshop you'll:

  • Have developed your own high quality VFX scene of a missile hitting an asteroid in space
  • Have an understanding of proceduralism and reusability in the VFX pipeline
  • Understand performance constraints
  • Have the confidence and ability tackle future VFX projects
COURSE FORMAT:  Standard Live
 
LECTURE TYPE:  Live
 
FEEDBACK:  Live Interactive Open Group
 
DURATION:  9 weeks
 
ASSIGNMENTS:   Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and time on assignments
 
MATERIALS:   Houdini & Unreal Engine
 
SKILLS LEVEL:   Intermediate to advanced
 
PREREQUISITES:  Preliminary knowledge of Houdini and Unreal Engine
 
 
 
 

Sprints

Sprint 1

UE4 Scene Setup

Setting up a new UE4 Project. Optional Realtime Raytracing, import assets provided by instructor: Space Skybox, Space Station, Planet Textures. Begin building the space scene

Sprint 2

Houdini Procedural Modeling & UE4 Implementation

Houdini project setup. Build asteroid and rocket in UE4, clean up assets in Houdini, and import space station parts to UE4. 

Sprint 3

Houdini Pyro Simulation & UE4 Implementation

Six Point Lighting Setup, UE4 Pyroshader & Simulation. 

Sprint 4

Houdini RBD Destruction & UE4 Implementation 

Big asteroid destruction animation block out, impact debris simulation, impact debris particle system UE4

Sprint 5

Misc UE4 Particle Effects

Small asteroid proximity laser. Small Station RCS-thrusters

Sprint 6

Rocket FX UE4

Spline-based animation path of the rocket, effects for launch and impact. Everything will be contained into a blueprint. 

Sprint 7

Asteroid Destruction UE4

Combination of FBX animated pieces, particle systems, and materials. Tweak animation in Houdini. 

Sprint 8

Lighting/Postprocessing

Light tweaking, fog tweaking. Post processing volume. Realtime Ray Tracing. 

Sprint 9

UE4 Sequencing

Camera Setup, Rocket sequence, asteroid sequence, camera shake, rendering

Elia Anagrius Stampes

Elia is a professional VFX artist currently working at Fatshark. He also spent 3 years working at Ubisoft Stockholm, and has worked on titles such as Altiia and The Trial Islands, Heading Home, Ghost Boxers, Traveler, and the recently announced Avatar: Frontiers of Pandora and Warhammer 40,000: Darktide.  

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Schedule

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July 31st, 2021

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1x week / 9 weeks

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Saturday
10:00 AM - 1:00 PM PST

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Enroll

Choose your enrollment option:

Pay in Full

$798

One Time Payment

  • 9 weeks of LIVE Q&A
  • Critiques of your work every week
  • Detailed technique walk throughs
  • Community access to Discord
  • Life time access to streams & downloadable videos.
ENROLL

Payment Plan

$266

3 monthly payments

  • 9 weeks of LIVE Q&A
  • Critiques of your work every week
  • Detailed technique walk throughs
  • Community access to Discord
  • Life time access to streams & downloadable videos.
ENROLL

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