WORKSHOP
Dynamic Figure Sculpting in ZBrush
Master the artistic anatomy necessary to create dynamic figures.
- Artistic Anatomy
- Structure vs Form
- 8 Head Proportions
- Dynamic Gesture
- ZBrush's Mannequin Approach
- Much more...
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Daniel Williams is a traditionally trained sculptor who applies his knowledge and experience of creating physical sculpture to the digital space. His studio practice is one of persistent self-education and correction in pursuit of learning the human form in its entirety. It is his belief that, in the language of art, human bodies garner the most empathy and are the most appealing way to convey narrative to an audience.
Daniel will teach you the workflows for sculpting realistic human form in Zbrush. Through the process of sculpting a dynamically posed figure, Daniel will help students identify these problem areas and help fill in those knowledge gaps. You will learn how to use anatomical knowledge to create a working logic for building realistic human form.

What You’ll Learn
The course will go through the full process of sculpting anatomically correct human form in zbrush. The emphasis will be on achieving a deep understanding of proportions, planes, bony landmarks, symmetry within asymmetric poses, muscle stretching and compression. Students will learn how to get the most out of the various tools to get the best results.
By the end of the course, students will learn how to create believable naturalism sculptures, through the deep process of human anatomy. They should also have gained knowledge on how to troubleshoot new problems or tasks.
This workshop on Dynamic Figure Sculpting will consist of six modules of live sessions. You’ll learn core classical sculpting skills and workflows and be part of a community of artists working to achieve next level quality in their work.
By the end of the workshop you'll:
- Know the principles of anatomy.
- Know the workflow for creating classical form in Zbrush.
- Have improved understanding of proportions.
- Have created your own dynamically posed figure.
Daniel Williams:






Sprints
1
Creating The Core
Using the symmetry tool we will begin by blocking out a standing figure in reference pose to establish proportions, basic volume structure, planes, and gesture.
2
Posing The Figure
Identifying bony landmarks and points of articulation, we will build a detailed armature to create a dynamic pose.
3
Achieving Dynamic Pose
Learn the workflow for achieving dynamic posing within. Creating symmetrical mesh and fine tuning adjustments.
4
Deformation & Volumetric Symmetry
After posing our basic figure it is important to correct unnatural deformations to the true form. Resculpting the shoulders is especially critical at this stage.
5
Muscle Groups & Skeletal Structure
We sculpt the details of muscle flexion, relaxation, stretch, and compression all while respecting the immovable volumes and bony landmarks of the skeleton.
6
Skin Creases & Finalization
Fine tuning last adjustments, to prepare the final presentation of the sculpture.
Choose your enrollment option:
Upfront
$697 $498
One Time Payment
- 6 weeks of LIVE Q&A
- Critiques of your work every week
- Detailed technique walk throughs
- Community access to Artist Awake
- Life time access to streams & downloadable videos.
Payment Plan
$256/mo $183/mo
3 monthly payments
- 6 weeks of LIVE Q&A
- Critiques of your work every week
- Detailed technique walk throughs
- Community access to Artist Awake
- Life time access to streams & downloadable videos.