$698 FREE
Create a Stylized 3D Character
Learn how to apply practical workflows to create stylized characters in 3D with one of the industry’s leading artists, Yulia Sokolova.
The course will go through the full process of sculpting and modeling a stylized character in 3D from concept to final presentation. The emphasis will be on moving through all stages of the pipeline. From concept to blocking out the main shapes, refining the silhouette, modeling the clothing, UV mapping, baking, texturing, posing the character, and rendering for final presentation.
Students will learn how to get the most out of the various tools to get the best results.
By the end of the course, students will know how to model a stylized character in 3D and how to troubleshoot any problems or tasks.
During the course you will:
- Sculpt the body from a base
- Sculpt the face
- Sculpt clothing & hard surfaces
- Paint in Substance Painter
- Use baked lighting
- Use Quad Draw and other tools
- Do UV mapping, texture sets, and UV packing
- Rig & pose the character
- Materials & lighting in Marmoset
- and more...
By the end of the course, you will:
- Know the principles for blocking out a stylized character.
- Know the workflow for posing and presenting your character.
- Have mastered your way through the stylized character pipeline.
- Have created your own Stylized 3D Character!
About Your Instructor Yulia Sokolova
Yulia is a 2D and 3D Character Artist, currently based in Spain.
She started her career in game dev as an artist in social network games back in 2010 and developed her skills further, working with Disney, SEGA, Adobe, Envato, and other companies to create appealing stylized characters, and whimsy illustrations for games, animation, and mobile applications.
Yulia is currently a Senior Character Artist and 2D Concept Artist at NineZyme.