Unlock the Confidence to Bring Your Art To Life!
Day 1: Saturday, October 26th, 10am - 12pm PDT
Day 2: Sunday, October 27th, 10am - 12pm PDT
Can't make it to the lives? No problem! Those who register will receive the recordings of the live sessions.
Mastering anatomy can often feel overwhelming because you're not just aiming for technical precision—you want to sculpt or draw figures that capture the essence of movement, breathe with realism, and tell a compelling story through every line and curve..
In this 2-Day Masterclass in ZBrush, we focus on teaching you the essential principles of anatomy that every artist needs to know. This is not your average anatomy course. We break down the complexities into simple, actionable steps, showing you how to apply anatomical knowledge directly to your art. Whether you're sculpting, drawing, or modeling, you'll walk away with a deep understanding of the human form and how to use that knowledge to create art that feels alive.
Here’s what you’ll gain from the masterclass:
- Clarity and Confidence: No more second-guessing or feeling unsure about how to depict muscles or bones. You’ll know exactly what to look for and how to bring those details into your work.
- Practical Application: We skip the medical jargon and focus on the key principles that artists need to create believable, dynamic figures.
Mastery of Essential Forms: From the torso to the limbs, you’ll learn how to approach anatomy in a way that enhances your creativity and allows you to bring any figure to life.
About Your Instructor, Ryan Kingslien
Ryan is the CEO and founder of Vertex School and has been building businesses and teaching online for over a decade.
Back in the day, Ryan helped develop ZBrush, the Oscar-winning digital sculpting software that changed the industry. He is known as an Anatomy Guru and Digital Arts Teacher who has taught more than 25,000 students across the globe.
In 2004, Ryan became the very first Product Manager for ZBrush at Pixologic where he worked with programmers and artists to fuse traditional and digital art processes. To put it another way, he's the guy who put the Rake brush in ZBrush.
He then built the first digital sculpting and design school and taught digital sculpting to thousands of students.