Master Substance Designer with Stefan Oprisan
When? Tuesdays at 10 AM PT (Pacific Time - Los Angeles), first live session May 12th
Build Industry-Ready Procedural Materials in this 5-Week Bootcamp
The Substance Designer Bootcamp is designed to help aspiring and professional game artists master procedural material creation and enhance their portfolio with high-quality, tileable textures for games.
Through a hands-on, project-based approach, you’ll gain the skills needed to create production-ready materials while learning best practices from an industry expert.
During the bootcamp, you will learn to...
- Navigate and optimize Substance Designer’s UI and workflow
- Create procedural, tileable materials for real-time use
- Master PBR texturing and export materials for Unreal Engine 5
- Build custom node libraries to speed up your workflow
- Render and present materials for a professional portfolio
What’s included:
- 5 weeks of live training (Tuesdays at 10 AM PT)
- 5 live 1+ hour sessions with Stefan Oprisan
- Private course Mighty Network group for peer & instructor support
- All live session recordings available for download
- Full-time technical support
- Certificate of completion
- 15-day money-back guarantee
About Your Instructor, Stefan Oprisan
Stefan Oprisan is a highly skilled material artist specializing in procedural material creation and game-ready texturing. With over 8 years of industry experience, Stefan has contributed to top-tier projects, helping studios bring immersive worlds to life.
In the Substance Designer Bootcamp, Stefan will guide you through the entire material creation process, helping you develop the skills and confidence to create professional-quality procedural materials for games.
Can’t make it to every live session?
No problem! All sessions are recorded and available for download for enrolled students.
Reserve your spot today and take your material creation skills to the next level!