$179.00 USD

Form & Figure: A 2-Day Digital Sculpting Masterclass with Ryan Kingslien (Spring 2024) - May Cohort

A 2-DAY DIGITAL SCULPTING MASTERCLASS WITH RYAN KINGSLIEN

Walk Away With An Improved Ability To Sculpt OR YOUR MONEY BACK!

Day 1: Saturday, May 25th, 10am - 12pm PST 

Day 2: Sunday, May 26th, 10am - 12pm PST 

Can't make it to the lives? No problem! Those who register will receive the recordings of the live sessions. 

The Cold Hard Truth Is:

If you want to sculpt in ZBrush fluently and freely from your own imagination then you’ll need to learn the FORM CONCEPTS that help you sculpt faster and create more powerful and convincing work…

Unfortunately, many great artists regularly find themselves feeling “STUCK” and unable to quickly create work that they’re proud of. Why? They don’t have a grasp on FORM CONCEPTS.

Form Concepts do one thing that is very important: Simplify.

They simplify all the complexity into easy-to-replicate and easy-to-master forms.

Instead of trying to trace the ups and downs… and the back-and-forth of the side of the nose, you first create a simple wedge.

Once you have learned form concepts it opens up a wonderful new level of freedom.

A freedom to play and to create work that you’re PROUD OF! 

So, if you find yourself feeling "STUCK", knowing all too well the price of remaining in this state... THIS MASTERCLASS IS FOR YOU!

PLUS... We’re offering the BEST GUARANTEE EVER:

If you don't significantly improve your ability to sculpt by the end of the workshop, we’ll offer you a full refund... and you'll get to keep the workshop recordings! You have absolutely nothing to lose!

About Your Instructor, Ryan Kingslien

Ryan is the CEO and founder of Vertex School and has been building businesses and teaching online for over a decade.

Back in the day, Ryan helped develop ZBrush, the Oscar-winning digital sculpting software that changed the industry. He is known as an Anatomy Guru and Digital Arts Teacher who has taught more than 25,000 students across the globe.

In 2004, Ryan became the very first Product Manager for ZBrush at Pixologic where he worked with programmers and artists to fuse traditional and digital art processes. To put it another way, he's the guy who put the Rake brush in ZBrush.

He then built the first digital sculpting and design school and taught digital sculpting to thousands of students.