This workshop is designed to help you go from scattered 3D skills to a finished, portfolio-ready environment.
Most tutorials teach tools in isolation—modeling here, UVs there—but never show how it all comes together in a real production pipeline.
In this 6-week, project-based workshop, you’ll build a modular diorama from start to finish in Unreal Engine 5, learning how professional environment artists actually create game-ready scenes.
With clear weekly goals and live feedback, you’ll finally move past unfinished projects and create work you’re proud to show.
This workshop is perfect for:
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Beginner to intermediate artists with basic Maya or Blender knowledge
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Artists who understand tools but haven’t completed a full environment
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Anyone looking to break into environment art with a structured, guided project
During the workshop, you will:
- Plan and block out a modular environment in UE5
- Build a modular kit (walls, floors, trims, corners) using grid-based workflows
- UV unwrap assets with consistent texel density
- Apply tiling textures and work with trim sheet concepts
- Create materials and blend textures using vertex painting
- Assemble, light, and polish a complete diorama scene
- Present your work with clean portfolio screenshots and a workflow breakdown
What’s included:
- 6 weeks of live training
- Private course group
- All live session recordings available for download
- Full-time technical support
- Certificate of completion
- 15-day money-back guarantee
About Your Instructor, Jacob Claussen
Jacob Claussen is a Senior Environment Artist at Hazelight Studios with over 12 years of experience across indie and AAA studios. His credits include Avatar: Frontiers of Pandora, Overkill’s The Walking Dead, and Alara Prime.
As a Vertex School mentor and Head of the Game Art Program at Vertex School, Jacob has guided countless artists in building portfolio-ready environments that studios notice.
Can’t make it to every live session?
No problem! All sessions are recorded and available for download for enrolled students.