Join The Photogrammetry Revolution
What you'll learn:
This course will go through the full process of modeling and sculpting environments in Unreal using photogrammetry.
Students will begin the course by learning the scanning process and a basic blockout. Once they have mastered that, they will then learn how to create materials, meshes and modulars, so that they ultimately are able to produce a complete unique scene in Unreal. The emphasis throughout the course will be on photogrammetry, and the game art pipeline.
By the end of the course, students will have produced a portfolio-ready environment scene. They should have also gained the knowledge and tools necessary to continue adding to their portfolio with unique environments.
What you'll get:
- 8 modules
- Immediate access
- Lifetime course access
- Community Discord access
- Certificate of completion