$189.00 USD

Character Sculpting for Collectibles Masterclass (January 2025)

Improve your character sculpting for collectibles

Sculpting characters for collectibles isn’t just about creating a figure—it’s about crafting a story in three dimensions.

In the Character Sculpting for Collectibles Masterclass, taught in ZBrush, you'll learn how to combine the art of anatomy with the precision of collectible design to create sculptures that captivate and inspire.

Led by industry experts Erick Sosa and Ryan Kingslien, this masterclass offers a unique blend of insights. Erick will reveal his professional techniques for designing dynamic, production-ready collectibles that collectors and fans adore. Ryan will dive into the core principles of anatomy, showing you how to sculpt lifelike characters that move with realism and embody compelling narratives.

Here’s what you’ll gain from the masterclass:

  • Creative insight: Discover professional techniques for designing character sculpts that stand out, including anatomy, dynamic poses, storytelling, and character personality.
  • Practical techniques: This masterclass is focused on actionable steps, guiding you through workflows and methods you can immediately apply to your sculpting projects.
  • Industry knowledge: Get insider tips from two masters in their fields. Erick will share his professional techniques for creating sought-after sculptures, and Ryan will provide expert guidance on character anatomy. 
     

MASTERCLASS SCHEDULE

FRIDAY, JANUARY 17TH

  • 9-10 AM PST - Sculpting basics with Ryan
  • 10 AM-12 PM PST - Character sculpting for collectibles with Erick
  • 12-12:30 PM PST - Break
  • 12:30-1:30 PM PST - Anatomy with Ryan 

Can't make it to the lives? No problem! Those who register will receive the recordings of the live sessions. 


About Your Instructor, Erick Sosa

Erick is a professional digital and traditional sculptor, with over 30 years of experience working for the Toy and Collectibles Industries. He started working professionally at Mattel Toys at the age of 17.

His style is dynamic, he can capture any style in the sculpting spectrum, be it American streamlined comic book styles, Japanese Anime/Manga, Mechanical characters, beautiful women, creatures and monsters, or portraits.
He keeps evolving in his craft and continues to hone his skills every day.

About Your Instructor, Ryan Kingslien

Ryan is the CEO and founder of Vertex School and has been building businesses and teaching online for over a decade.

Back in the day, Ryan helped develop ZBrush, the Oscar-winning digital sculpting software that changed the industry. He is known as an Anatomy Guru and Digital Arts Teacher who has taught more than 25,000 students across the globe.

In 2004, Ryan became the very first Product Manager for ZBrush at Pixologic where he worked with programmers and artists to fuse traditional and digital art processes. To put it another way, he's the guy who put the Rake brush in ZBrush.

He then built the first digital sculpting and design school and taught digital sculpting to thousands of students.