$733.00 USD

3 monthly payments

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VFX Bootcamp with James Sanders - 3 Payments (March 2025)

Break into real-time VFX with James Sanders, Art Director at Intrepid Studios

When? Tuesdays and Thursdays at 8 AM PST (Pacific - Los Angeles), March 4th - May 29th, 2025.

There will be no class the week of March 17th.

Transform your career with the 12-week VFX Bootcamp

This bootcamp is designed to help aspiring real-time VFX artists confidently break into the game industry or advance their careers.

The carefully tailored curriculum equips you with the skills, knowledge, connections, and a portfolio-ready project to secure an entry-level position in real-time VFX or boost your earning potential within the industry.

Led by James Sanders, Art Director at Intrepid Studios, this program not only provides expert training but also a rare opportunity—James is currently hiring and actively seeking top talent. Stand out during the bootcamp, and you could be his next hire.

Whether you’re breaking into the field or seeking to enhance your career, this program offers hands-on training and expert guidance to help you succeed in the dynamic world of real-time visual effects.


During the bootcamp you will learn to...

  • Master industry-standard workflows for real-time visual effects.
  • Design and create impactful particle systems, shaders, and effects.
  • Use tools like Unreal Engine and Niagara to build professional-quality VFX.
  • Position yourself as a top candidate for entry-level roles as a VFX artist.
  • Break into the game industry or advance your current career within games. 

What you get with the bootcamp:

  • 12 weeks of live sessions 
  • 24 live sessions in total
  • 2 live 1+ hour sessions per week
  • Private course Mighty group
  • All live session recordings
  • Full-time technical support
  • Certificate of completion
  • 15-day money back guarantee! 

About Your Instructor, James Sanders

James Sanders is an industry veteran with over 20 years of experience and the Art Director at Intrepid Studios, where he helps shape the vision of groundbreaking projects.

His impressive career has spanned top studios like Sony Interactive, Bend Studio, and Gearbox Software. During this time, he has honed his craft across AAA games and iconic franchises. Some projects he has worked on include: Ashes of Creation, Borderlands series, Days Gone, Tiny Tina's Assault on Dragon Keep, and many more. 

His mastery of visual storytelling and world-building has made him a sought-after expert in the field. In the VFX Bootcamp, James will use his wealth of experience and creative insight to help aspiring artists get a career in real-time VFX. 


Can’t make it to all the lives? No problem! All live sessions will be recorded and available to those who enroll in the bootcamp. 


Reserve your spot today and break into real-time VFX!

What People Are Saying:

I was under Jim as a Technical Artist at Gearbox for around three and a half years. I regard him as the best lead I've ever had. He is an amazing mentor and FX artist. He fostered an extremely creative environment and inspired me to constantly strive for self improvement.

Ryan S

Jim is one of the best mentors that I ever had the opportunity of having. He's the kind of lead that has seen a lot of craziness in game development and has found the way to turn those stories into parables with a lesson to learn from so many of them. You'd be hard pressed to find someone with his experience and the equal ability to imbue that experience onto others. He helped me not only find a position at Gearbox Interactive, but worked with me to create a position that left me more fulfilled and used my skills better than what I had originally been hired to do.

Steven S

Jim is a world-class real-time visual effects artist as well as an excellent lead and mentor. During the many years I worked under Jim I not only learned a lot from him about the creation of visual effects but he also pushed me to become a better VFX artist. Additionally, Jim has an incredible amount of passion for the craft of visual effects as well as game development as a whole.

Mark F

Jim Sanders is easily one of the best FX artists in the games industry. He possesses the all-too-rare skill to make killer real-time visual effects that will actually ship. While at Gearbox, Jim was responsible for training a vast majority of the Art, FX, and Tech Art teams on how to use the Unreal Engine both for creating killer content as well as optimizing for consoles. All the while, he was making tons of iconic FX for all of Gearbox's major releases, including the critically acclaimed Borderlands series, of which he was Lead FX Artist for each. He is both a solid artist and passionate game developer, and his combination of skill set and experience is hard to find in an FX candidate. Jim has seen everything and he has done everything, you will be hard pressed to find someone as comfortable making content in the Unreal toolset or leading a large team of artists.

Nicholas W