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AI Game Development Bootcamp

Master AI-Powered Unreal Development with Breno Azevedo!

Build Smarter, Ship Faster with the 10 Week Online Bootcamp

The AI Game Development Bootcamp is built to help intermediate Unreal developers use generative AI with real skill and real control—turning them into the AI-fluent, future-ready developers every studio needs as Unreal Engine evolves.

From AI-assisted asset generation to Verse and C++ gameplay programming, you'll learn a repeatable, supervised process for using AI throughout Unreal Engine production—while building two complete playable games and a portfolio-ready capstone project guided by a senior industry expert.

This hands-on, project-based bootcamp is perfect for developers looking to move past AI hype and into real production workflows, and to get ahead of Unreal Engine's shift away from Blueprints starting with UE6.


During the bootcamp, you will learn to...

  • Use generative AI as a supervised production assistant inside a controlled Unreal Engine development pipeline
  • Program core gameplay systems using Epic's Verse language and C++
  • Generate, review, and integrate AI-produced textures, materials, and modular 3D assets
  • Build two complete playable games—from a score-attack prototype to a cooperative multiplayer survival game
  • Design multiplayer-ready systems including inventory, abilities, and persistent progression
  • Automate Unreal Editor workflows with Unreal MCP and validated AI-assisted tooling
  • Complete a professional capstone project with mentor feedback from Breno Azevedo
  • Prepare for the future of Unreal Engine as Blueprints fade out starting with UE6

What's included:

  • 10 weeks of live training
  • 20 live 1+ hour sessions
  • Private course Mighty Network group for peer & instructor support
  • All live session recordings available for download
  • Full-time technical support
  • Certificate of completion
  • 15-day money-back guarantee

About Your Course Creator & Instructor, Breno Azevedo

Breno Azevedo is a Unity Team Lead Software Engineer at Plan A Technologies with over 20 years of professional experience in digital game design and development.

He's credited on three AAA titles from Electronic Arts Los Angeles—Command & Conquer 3, Battle for Middle-earth II, and Rise of the Witch-king—and served as lead designer and code supervisor at the official Apple Developer Academy.

He created RageTools, a best-selling toolkit on the Unity Asset Store, and taught Advanced Unity at PUC Paraná, where he earned his Master's in Computer Science. Breno leads every live session personally, bringing two decades of studio-tested workflows to help you use AI with real technical judgment—not just hype.


Can't make it to every live session?
No problem! All sessions are recorded and available for download for enrolled students.


Reserve your spot in the Founding Cohort and start building the skills, tools, and portfolio to develop games with AI—without losing control of your craft!