Learn how AAA game studios use Houdini and Unreal Engine to create real-time vfx for games.
What You’ll Learn
This course will take you through the entire effects pipeline, from Houdini into UE4. Students will be constructing a scene where a pre-modeled space station is about to collide with an asteroid. The space station will fire a torpedo, hitting the asteroid, and shattering it.
Students will learn the power of proceduralism and reusability. They will create a procedural rocket mesh and asteroid mesh that can be used in many different applications.
Students will also learn about the performance constraints they might run into in a real production pipeline.
By the end of the course you'll:
Have developed your own high quality VFX scene of a missile hitting an asteroid in space
Have an understanding of proceduralism and reusability in the VFX pipeline
Understand performance constraints
Have the confidence and ability tackle future VFX projects
- 9 Modules
- Immediate Access
- Community Discord Group
- Lifetime course access
- Certificate of completion upon request
This is a Pre-Recorded workshop. You will have access to all the lesson videos in this course to watch and complete at your own pace.