$129.00 USD

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RealTime FX in Unreal Engine - Pre-Record

Learn how AAA game studios use Houdini and Unreal Engine to create real-time vfx for games.

What You’ll Learn

This course will take you through the entire effects pipeline, from Houdini into UE4. Students will be constructing a scene where a pre-modeled space station is about to collide with an asteroid. The space station will fire a torpedo, hitting the asteroid, and shattering it.

Students will learn the power of proceduralism and reusability. They will create a procedural rocket mesh and asteroid mesh that can be used in many different applications.

Students will also learn about the performance constraints they might run into in a real production pipeline.

By the end of the course you'll:

Have developed your own high quality VFX scene of a missile hitting an asteroid in space
Have an understanding of proceduralism and reusability in the VFX pipeline
Understand performance constraints
Have the confidence and ability tackle future VFX projects

What's Included:

  • 9 Modules
  • Immediate Access
  • Community Discord Group
  • Lifetime course access
  • Certificate of completion upon request
 
This is a Pre-Recorded workshop. You will have access to all the lesson videos in this course to watch and complete at your own pace.