Based in Melbourne, Australia, Pablo Munoz is a Character and Concept Artist. He also runs ZBrushGuides.com and 3DConceptArtist.com.
Since 1998, Shane Olson has worked on 15+ Titles, as Character Animator, Character Rigger, Character Modeler and Digital Sculptor. He loves creating Stylized Characters and runs 3DCharacterWorkshop.com.
Alex Beddows is Principal Artist at Live 5 Gaming. His podcast Game Dev Discussion focuses on long discussions with Industry veterans to understand their journeys with the goal to help others learn how to join the Games Industry.
VFX Artist Andrew Schlussel is Director of Global Talent Development at Framestore. He leads teams of educators in schools and production studios and also teaches for Academy of Art University.
Digital Sculptor Bob Plociennik has more than 4 years of experience designing and producing 3D printed miniatures and about 10 years of sculpting experience.
With more than 7 years of sculpting and modeling experience, Tom Lishman is currently a Digital Sculptor at Steamforged Games, creators of Guildball, the Dark Souls board game and the Resident Evil 2 board game.
Animator, Creative Director, Writer and Digital Artist Chris Ebeling has extensive experience in games and CG film development. He is co-founder of Virtually Human, a digital creative studio focusing on blockchain gaming.
Brazilian 3D Artist Alvaro Ribeiro primarily sculpts comic heros for 3D printing. During his 5 years of working in the Industry, he has worked for Prime1 Studio, XM Studios and Tsume Art.
Based in Melbourne, Australia, Pablo Munoz is a Character and Concept Artist. He also runs ZBrushGuides.com and 3DConceptArtist.com.
Since 1998, Shane Olson has worked on 15+ Titles, as Character Animator, Character Rigger, Character Modeler and Digital Sculptor. He loves creating Stylized Characters and runs 3DCharacterWorkshop.com.
Alex Beddows is Principal Artist at Live 5 Gaming. His podcast Game Dev Discussion focuses on long discussions with Industry veterans to understand their journeys with the goal to help others learn how to join the Games Industry.
VFX Artist Andrew Schlussel is Director of Global Talent Development at Framestore. He leads teams of educators in schools and production studios and also teaches for Academy of Art University.
Digital Sculptor Bob Plociennik has more than 4 years of experience designing and producing 3D printed miniatures and about 10 years of sculpting experience.
With more than 7 years of sculpting and modeling experience, Tom Lishman is currently a Digital Sculptor at Steamforged Games, creators of Guildball, the Dark Souls board game and the Resident Evil 2 board game.
Animator, Creative Director, Writer and Digital Artist Chris Ebeling has extensive experience in games and CG film development. He is co-founder of Virtually Human, a digital creative studio focusing on blockchain gaming.
Brazilian 3D Artist Alvaro Ribeiro primarily sculpts comic heros for 3D printing. During his 5 years of working in the Industry, he has worked for Prime1 Studio, XM Studios and Tsume Art.
Based in Melbourne, Australia, Pablo Munoz is a Character and Concept Artist. He also runs ZBrushGuides.com and 3DConceptArtist.com.
Since 1998, Shane Olson has worked on 15+ Titles, as Character Animator, Character Rigger, Character Modeler and Digital Sculptor. He loves creating Stylized Characters and runs 3DCharacterWorkshop.com.
Alex Beddows is Principal Artist at Live 5 Gaming. His podcast Game Dev Discussion focuses on long discussions with Industry veterans to understand their journeys with the goal to help others learn how to join the Games Industry.
VFX Artist Andrew Schlussel is Director of Global Talent Development at Framestore. He leads teams of educators in schools and production studios and also teaches for Academy of Art University.
Digital Sculptor Bob Plociennik has more than 4 years of experience designing and producing 3D printed miniatures and about 10 years of sculpting experience.
With more than 7 years of sculpting and modeling experience, Tom Lishman is currently a Digital Sculptor at Steamforged Games, creators of Guildball, the Dark Souls board game and the Resident Evil 2 board game.
Animator, Creative Director, Writer and Digital Artist Chris Ebeling has extensive experience in games and CG film development. He is co-founder of Virtually Human, a digital creative studio focusing on blockchain gaming.
Brazilian 3D Artist Alvaro Ribeiro primarily sculpts comic heros for 3D printing. During his 5 years of working in the Industry, he has worked for Prime1 Studio, XM Studios and Tsume Art.
Mark your calendars.
IGNITE 2020 starts January 14th, 2020.
50% Complete
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