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Environment Modeling For Film

Learn all the steps in the pipeline and understand how to build set to camera successfully.

 

  • 3D Modeling
  • Modeling To Camera
  • Modeling Ornamentation
  • Dynamic Textures
  • Rendering
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What You’ll Learn

The course will go through the full process of building and preparing your models. The emphasis will be on creating the environmental building of Batman vs Superman. As you work through the process, you will understand the theory of blueprints. Students will learn how to get the most out of the various tools to get the best results.

By the end of the course, students will learn the pipeline on creating a Hero Building and the sub structures encompassing it. They should also have gained knowledge on how to troubleshoot new problems or tasks.

This workshop on Environment Modeling will consist of six live lessons. You’ll learn core environmental design skills and workflows and be part of a community of artists working to achieve next level quality in their work.

By the end of the workshop you'll:

  • Know the principles for blueprints as they relate to building in 3D
  • Know the techniques for Building Sets to Approved Camera Shots
  • Have mastered your way through the Environment Modeling pipeline.
  • Have created your own Hero Archetype Environmental Building from concept to completed 3D print.
COURSE FORMAT:  Standard
 
LECTURE TYPE:   Live
 
FEEDBACK:   Live mentoring in group
 
DURATION:    6 weeks
 
ASSIGNMENT:   Due each week. Expect to spend 10 hrs/wk on course work
 
Q&A:    Once a week
 
MATERIALS:   3D Modeling Software
 
SKILLS LEVEL:   Intermediate to Advance
 
PREREQUISITES:   Beginner Maya skills

Curriculum

Week 1

Blueprint & References

Understand the theory of blue prints and how to use them in Maya.

Week 2

Building The Hero Building

In this section, we will use reference from the net to build our parts for the structure.

Week 3

Assembly Of The Main Building

Learn the workflow, how to quickly assemble the Main Building and start creating parts of the sub structures.

Week 4

Applying Textures

Creating dynamic textures, and understanding the process of applying them. The purpose of having all the parts pre done with uv’s will become very evident.

Week 5

The Book Building

We will continue to refine and use our new skills and start building the surrounding structures of the environment.

Week 6

Rendering

We will explore lighting and a PBR setup using Arnold. Allowing for a nice render.

About Alan Wilson

Learn how to apply practical workflows to establish an environment by one of the Industry’s leading artists, Alan Wilson. Alan Wilson is a 20 year veteran of the 3D industry, former QA for Autodesk Maya/Max team. Alan most recent work are Batman vs Superman, HellBoy 2019

Alan will teach you the fundamentals in understanding blueprints as they relate to building in 3D. You will learn all the steps in the pipeline and understand how Build Sets to Approved Camera Shots successfully.

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A Look At The Process:

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Block In The Model

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Model The Facade

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Model Window Details

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Model Ornamentation

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Add Macro Level Details

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Model Larger Reliefs

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Assemble Everything

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Grey Box Render

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Camera Project Textures.. and so much more!

Schedule

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August 29th, 2020

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1x week / 6 weeks

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Saturday

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Enroll

Choose your enrollment option:

Pay in Full

$549 $498

One Time Payment 10% off

  • 6 weeks of LIVE Q&A
  • Critiques of your work every week
  • Detailed technique walk throughs
  • Community access to Artist Awake
  • Lifetime access to your course
ENROLL

Payment plan #1

$274/mo

2 monthly payments

  • 6 weeks of LIVE Q&A
  • Critiques of your work every week
  • Detailed technique walk throughs
  • Community access to Artist Awake
  • Life time access to your course
ENROLL

Payment Plan #2

$183/mo

3 monthly payments

  • 6 weeks of LIVE Q&A
  • Critiques of your work every week
  • Detailed technique walk throughs
  • Community access to Artist Awake
  • Life time access to your course
ENROLL
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